提示词
编舞表 #1
# 故事板提示词 — VIPER vs ORC 战斗编舞 (v1)
为一名敏捷的武士刀女剑士与一名挥舞巨棒、身高 8 英尺的魁梧兽人之间的决斗,创作一张 16:9 铅笔墨线编舞故事板。锁定场面调度,不要渲染方括号内的标签。
[页眉]
画面表顶部边缘的标题栏,采用工整手写字风格:"ROGUE VIPER — EP3 | VIPER vs ORC — FIGHT CHOREOGRAPHY | BOARD 1 of 1 | ARRI ALEXA 35"。每格画框左上角以小号墨水数字标注 1–12。
[画面表]
单张 16:9 画面表。12 格,按 4 列 × 3 行网格排列,间距统一,采用细墨线画格边框。每格本身均为 16:9 画幅。每格都捕捉人物运动中的瞬间——刀刃与巨棒始终处于运动状态,重心始终完全投入,双脚正在离地或踏击地面。序列从挥击进行到一半时开始。
[风格]
白纸上的石墨铅笔结构线与墨线勾描。松弛而富有动势的草稿笔触、自信的一笔式动作线,墨线下仍可见淡淡的结构骨架。两个人物均为无特征人体模型——空白椭圆头部、没有面孔,除轮廓外不表现服装细节。全程采用平面线稿;阴影仅限于地面阴影的少量排线。Laban 动作分析叠加线是画面表中唯一的色彩:女剑士使用 GOLD 方向线(突然、轻盈、自由的力效——纤细迅疾如鞭的弧线、突进矢量、螺旋翻滚路径,以及带动作顺序箭头的劈砍轨迹);兽人使用 RED 方向线(强力、直接、受控的力效——粗重钝直的横扫弧线、向下重砸矢量、短促沉重的冲锋线)。其余所有内容均保持单色铅笔/墨线效果。
[参考]
@char_RV_Viper — 仅参考轮廓:纤细健美的女性人体模型、长发体块、单把武士刀、高筒靴腿部线条。无特征。
@char_RV_Orc — 仅参考轮廓:身高 8 英尺的魁梧人体模型、驼背式装甲肩部体块、超大双手巨棒。无特征。
比例锁定:每格中,兽人的身高约为女剑士的 1.5×,体量为她的 3×。
[连续性]
场面设于空旷的编舞场地:只有一条规整地面线,以及每个人物脚下以排线表现的接触阴影——环境中不出现其他内容。锁定银幕方向:女剑士从 frame-left 入场并在该侧行动,兽人守在 frame-right;overhead 画面也须保持这条轴线。全部 12 格中,武士刀始终握在女剑士手中;除第 4 格以单手反手挥击外,巨棒始终由双手持握。
[规则]
整个序列采用五种 camera setups——A: wide full-figure profile,B: low angle from floor height,C: top-down overhead,D: over-the-shoulder from behind the orc,E: close lateral tracking at torso height。仅使用铅笔/墨线线稿;人物始终是空白人体模型,面部与服装细节均为零;色彩只出现在 gold 和 red Laban 线中。不得表现雕塑式体积、不得渲染灯光、不得呈现完成插画般的精致度,画面表上不得出现方括号内的标签。
[节拍]
1. (A — wide profile) 从动作中途开始:兽人的巨棒正以胸口高度完成一次平直水平挥击的一半;女剑士已经俯身从棒下穿过,进入低姿跪膝滑行,武士刀已出鞘并拖在身后。RED:粗重的水平横扫弧线。GOLD:从弧线下方穿过的低位向前滑行矢量。
2. (A — wide profile) 巨棒猛砸在她刚才所在的地面——冲击爆裂线、开裂地面的排线——与此同时,她向左做肩部翻滚,越过他站稳的腿。RED:带冲击星芒的陡直向下重砸矢量。GOLD:环绕他腿部线条卷曲的紧凑螺旋翻滚路径。
3. (B — low angle) 从地面高度拍摄:她在他的攻击范围内弹身而起,武士刀向上斩过他的前臂。RED:巨棒棒柄回缩的后撤线。GOLD:带箭头的上升对角劈砍弧线。
4. (B — low angle) 兽人单臂用巨棒棒柄反手横扫;她向后弓身从下方避开,刀刃从头顶扫过以充当配重。RED:横穿画面的平直反手弧线。GOLD:她脊柱线条向后弯成的 C 形曲线,加头顶刀刃弧线。
5. (C — overhead) Top-down 步法图:她沿宽阔弧线迅速绕至他的视觉盲区,而他双脚牢牢踩地,沉重地转动身体,巨棒拖在身后。GOLD:带三个步点刻度的长而流畅的环绕弧线。RED:位于其中心的短粗旋转弧线。
6. (C — overhead) 他将巨棒垂直举起,准备双手过顶重砸;她笔直突入他的站姿内侧。RED:蓄势盘绕的垂直上举螺旋线。GOLD:直指其中心的直线穿透突进。
7. (D — over the orc's shoulder) 过顶重砸在她身后的空地上炸开;她正在向侧面跨步,武士刀斩入他的侧腹。RED:带冲击星芒、全力投入的垂直重砸矢量。GOLD:横向侧步钩线,末端接一条侧腹劈砍弧线。
8. (D — over the orc's shoulder) 他因侧腹中刀而踉跄半步;她借地面反弹跃起,朝他的肩线发动腾空攻击。RED:断续的踉跄刻度线。GOLD:陡峭的起跳矢量,身体完全伸展,刀刃后收蓄势。
9. (E — close lateral) 她在半空中迎上向上扫来的巨棒——她用武士刀刀身平面格挡,冲击将她向后抛飞。RED:上升的上勾弧线,接触点带冲击星芒。GOLD:尖锐的偏转折线,随后是一条长后冲矢量。
10. (A — wide profile) 横跨整格的节拍:她仍在空中,正以后空翻恢复姿态,武士刀依然紧握;兽人已经朝她冲锋,巨棒在地面拖出一道沟痕。GOLD:空中翻转环线,带预测落点的虚线。RED:沉重的直线冲锋矢量,姿态低且不断加速。
11. (B — low angle) 她以深度滑行动作落地,刀刃横向提至防守位置;兽人的冲锋占满画面,巨棒正蓄力进入一次全身带动的 180° 挥击。GOLD:滑行摩擦刻度线汇入盘绕的准备螺旋线。RED:环绕至其肩部体块后方的巨大蓄力弧线。
12. (E — close lateral) 定格于悬念时刻:巨棒与武士刀在空中相向而行,两名战士均完全投入,距离接触只差一瞬——碰撞点留白不画。RED 与 GOLD 弧线汇聚至画面中心同一处空白间隙。
编舞表 #2
# 故事板提示词 — VIPER vs ORC 终结技 (BOARD 2, v1)
为一名敏捷的武士刀女剑士与一名挥舞巨棒、身高 8 英尺的魁梧兽人之间决斗的收尾部分,创作一张 16:9 铅笔墨线编舞故事板。锁定场面调度,不要渲染方括号内的标签。
[页眉]
画面表顶部边缘的标题栏,采用工整手写字风格:"ROGUE VIPER — EP3 | VIPER vs ORC — FINISHER | BOARD 2 of 2 | ARRI ALEXA 35"。每格画框左上角以小号墨水数字标注 1–12。
[画面表]
单张 16:9 画面表。12 格,按 4 列 × 3 行网格排列,间距统一,采用细墨线画格边框。每格本身均为 16:9 画幅。序列从碰撞进行到一半时开始——即上一张画面表定格的确切瞬间——每格都捕捉人物运动中的瞬间,且重心完全投入。
[风格]
白纸上的石墨铅笔结构线与墨线勾描。松弛而富有动势的草稿笔触、自信的一笔式动作线,墨线下仍可见淡淡的结构骨架。两个人物均为无特征人体模型——空白椭圆头部、没有面孔,除轮廓外不表现服装细节。全程采用平面线稿;阴影仅限于地面阴影的少量排线。血液表现为小而收敛的单色墨滴喷溅簇——由少量细小液滴组成的短暂喷溅,使用与线稿相同的黑色墨水绘制。Laban 动作分析叠加线是画面表中唯一的色彩:女剑士使用 GOLD 方向线(突然、轻盈、自由的力效——纤细迅疾如鞭的弧线、突进矢量、带动作顺序箭头的突刺线);兽人使用 RED 方向线(强力、直接、受控的力效——粗重钝直的弧线,随着他的败退逐格退化为断续的踉跄刻度线与倒塌折线)。其余所有内容均保持单色铅笔/墨线效果。
[参考]
@char_RV_Viper — 仅参考轮廓:纤细健美的女性人体模型、长发体块、单把武士刀、高筒靴腿部线条。无特征。
@char_RV_Orc — 仅参考轮廓:身高 8 英尺的魁梧人体模型、驼背式装甲肩部体块、超大双手巨棒。无特征。
比例锁定:兽人站立时的身高约为女剑士的 1.5×;当他双膝跪地后,头部与她齐平。
[连续性]
场面设于空旷的编舞场地:只有一条规整地面线,以及每个人物脚下以排线表现的接触阴影——环境中不出现其他内容。锁定银幕方向:女剑士在 frame-left 行动,兽人守在 frame-right。全部 12 格中,武士刀始终握在她手中。巨棒在第 6 格脱离兽人之手,此后始终留在地面。肢解连续性必须绝对准确:兽人的左臂在第 6 格从前臂中段被斩断;从第 6 格至第 12 格,他的左臂在每一格中都以止于前臂中段的钝形残肢结尾——从第 6 格起,任何一格都不得出现左手,也不得出现切口以下的左前臂。他的右臂全程保持完整。被斩断的左前臂和手从第 7 格起躺在落地位置,只要 camera setup 允许,就必须在画面中可见。
[规则]
整个序列采用五种 camera setups——A: wide full-figure profile,B: low angle from floor height,C: top-down overhead,D: over-the-shoulder from behind the orc,E: close lateral tracking at torso height。仅使用铅笔/墨线线稿;人物始终是空白人体模型,面部与服装细节均为零;色彩只出现在 gold 和 red Laban 线中;血液保持为小而收敛的单色墨滴。不得表现雕塑式体积、不得渲染灯光、不得呈现完成插画般的精致度,画面表上不得出现方括号内的标签。
[节拍]
1. (E — close lateral) 从上一张画面表定格前的碰撞瞬间开始:武士刀与巨棒在双方全力投入时相撞——她调整刀身角度,使巨棒伴随爆发状冲击线滑开。GOLD:将力量向下引导的尖锐偏转折线。RED:粗重弧线断开,转为擦滑偏转线。
2. (A — wide profile) 被格开的挥击让兽人严重前倾过度伸展,头部低垂,巨棒在地面犁出沟痕;她借反弹之势,以紧凑旋转朝他逼近。RED:俯冲至地面线的长距离过冲矢量。GOLD:向 frame-right 推进的紧凑旋转螺旋线。
3. (C — overhead) Top-down:她的螺旋路径切入他的站姿内侧,到达他前倾身体正前方的正中心。GOLD:不断收紧的内旋螺旋线,终止于他的中心线。RED:宽阔、重心向前倾覆且失衡的弧线。
4. (B — low angle) 终结技开始——从地面高度拍摄:她站稳在他的髋部下方,一记上升弹踢从他双腿之间笔直向上击出,靴子所在腿部完全伸直,武士刀由一只手扫开避让;兽人身体猛然折叠,双肩迅速向前、向下扣落。GOLD:沿她腿部线条向上的短促凶猛垂直踢击矢量。RED:在髋部向内塌缩的身体折叠弧线。
5. (E — close lateral) 他的左手松开巨棒,左臂向外大幅甩开以保持平衡,在肩膀高度完全伸展——巨棒正从他的右手倾斜滑落。RED:断续踉跄刻度线,加沿完全伸展的左臂展开的宽松大幅甩动弧线。GOLD:她在肩部蓄力准备下一次斩击的盘绕螺旋线。
6. (A — wide profile) 以全身带动的水平斩击切过伸展的左前臂——被斩断的左前臂和手与正在落下的巨棒一同在半空中脱离身体,切口处喷出一小簇收敛的细墨滴;他的左臂此时以止于前臂中段的钝形残肢结尾。GOLD:穿过左臂线条的宽阔、干净水平劈砍弧线。RED:被斩断的左前臂与下落巨棒上的短促坠落矢量。
7. (B — low angle) 被斩断的左前臂与巨棒砸落在前景地面;在它们后方,兽人向后仰身咆哮,左臂残肢抬起,短暂甩出少量墨滴,完整的右臂抓挠着空气。RED:向后弓起的弧线,带颤抖刻度线。GOLD:她逼近时的低位准备姿态线。
8. (C — overhead) 他的庞大身躯螺旋下坠——双膝重砸地面,带冲击排线;从上方看,他的左臂清楚呈现为止于前臂中段的短钝残肢,右臂完整,手掌摊开撑在地面;被斩断的左前臂躺在画面边缘的地面上。她正面站定,朝向他低垂的头部。RED:沉重向下的倒塌螺旋线,末端为双膝冲击星芒。GOLD:指向其中心的短直逼近矢量。
9. (D — over the orc's shoulder) 从他低垂的肩部体块后方拍摄:她站在他跪地的庞大身躯前,刀尖抬升至与他空白头部齐平,对准双眼之间。他的左臂以钝形前臂中段残肢贴身垂下,右臂完整。GOLD:上升瞄准线,终止于他眉心处的悬停点。RED:他身体上微弱下垂的弧线。
10. (E — close lateral) 突刺——手臂完全伸展,刀尖刺入双眼之间,入口处喷出一小簇收敛的细小液滴;他的左臂依然以钝形残肢结尾,完整的右臂抽动一次。GOLD:贯穿头部线条的一条笔直突刺矢量。RED:一次终止性的颤动刻度。
11. (D — over the orc's shoulder) 停顿节拍:她的手臂保持完全伸展,刀刃停留在刺入位置,兽人的整个轮廓逐渐松弛——双肩下沉,完整的右臂无力垂下,左臂止于前臂中段的钝形残肢也垂在旁边。GOLD:稳定的水平保持线。RED:沿他身体向下消散的无力垂直下坠矢量。
12. (A — wide profile) 她猛然抖腕抽出刀刃——刀尖甩出一条细薄液滴轨迹——兽人全身向后倒下,撞击时扬起尘土;他仰面摊倒,左臂清楚呈现为止于前臂中段的钝形残肢,右臂完整地躺在一旁,被斩断的左前臂留在附近地面;她站在他身旁,武士刀低垂于身体一侧。GOLD:从刀尖甩出的利落抖腕弧线。RED:最终倒下的弧线,末端沿地面线平躺。
Seedance 2.0 提示词 #1:
场景背景
在一座广阔的露天角斗场内,地面是抛光白色圆形场地,一名身形轻盈的女剑士与一名魁梧的披甲兽人角斗士展开决斗,四周层层看台坐满观众。她在 frame-left 行动;他守在 frame-right。
启用的参考
@ref_choreography — 12 格战斗画面表;仅参考场面调度、运动路径与 camera setups;渲染输出为真人实拍照片级真实影像。
@loc_arena — 环境与建筑:带放射状接缝线的圆形白色石质竞技场地面、陡峭的层叠看台、带柱廊的上层长廊、擂台上方的开放天空。建筑结构 100% 匹配参考;每次剪切中,看台均座无虚席。
@char_RV_Viper — 健美女性战士,黑色长发,带金色接缝滚边的黑色皮革紧身衣、mandarin collar、金色眼镜蛇腰带扣、过膝高跟长靴、双枪腿挂式枪套背带。100% 匹配参考。
@char_RV_Orc — 绿色皮肤的光头兽人角斗士,长有下獠牙,身穿炮铜色与青铜色板甲,手持巨大的双手带刺巨棒。比女剑士高出半个身位,体量是她的三倍。100% 匹配参考。
@prop_katana — 钢制武士刀,黑色丝线缠柄,配金色菱形 menuki 与圆形雕花黄铜 tsuba。100% 匹配参考。
@prop_pistols — 哑光黑色消音手枪,插在黑色皮革腿挂式大腿枪套中。100% 匹配参考。
场地布局
前景:带放射状接缝线和轻微磨痕的抛光白色石质竞技场地面,一片边缘分明的直射阳光落在决斗圆环上。中景:环绕场地的低矮白色围墙。背景:陡峭的层叠看台上,观众肩挨着肩坐满席位,一直延伸至带柱廊的上层长廊;擂台上方是开放的日间天空,80 米深处的雾霭柔化了碗形场地的远侧。太阳位于 camera-left 高处,在长廊边缘上方。每种 setup 中,摄影师均保持在背光侧。
首帧/场面调度
首帧从动作中途开始:阳光区域内的 wide profile two-shot——frame-right 的兽人正在以胸口高度完成一次平直水平巨棒挥击的一半,frame-left 的女剑士已经俯身,以低姿跪膝滑行从挥击弧线下穿过,武士刀已出鞘并拖在身后。整个片段锁定银幕方向:她从 frame-left 进攻,他守在 frame-right。
格式模式
Timed multishot。仅在指定秒数进行 Hard cuts;只在指定节点剪切,摄影机不得自行剪切。
光学参数
CUT 1: 63° wide profile。CUT 2: 84° low angle。CUT 3: 47° overhead。CUT 4: 47° over-the-shoulder。CUT 5: 29° lateral medium。CUT 6: 63° wide profile。每个片段采用固定 FOV,片段中途不得漂移。35mm anamorphic character、椭圆形散景、细腻颗粒。
摄影机
宽广影调宽容度,柔和高光过渡。CUT 1 和 CUT 6 固定在胸口高度;CUT 2 固定在地面高度并向上仰拍;CUT 3 directly overhead,静止不动,将整个决斗圆环及坐满观众的下层看台纳入画面;CUT 4 固定在兽人右肩后方;CUT 5 在躯干高度横向跟拍,速度与她一致。
动作
0.0s to 2.5s — Wide profile:棒头以 60 km/h 横扫而过;她以 25 km/h 从下方滑过;巨棒猛砸她刚才所在的白色地面——裂纹沿放射状接缝向外蔓延,扬起环形尘土——与此同时,她向左做肩部翻滚,越过他站稳的腿。
2.5s HARD CUT
2.5s to 5.0s — Low angle:她在他的攻击范围内弹身而起,以一道上升对角斩击劈过他的装甲前臂——火花飞溅;他单臂用巨棒棒柄反手横扫;她向后弓身从下方避开,刀刃扫过头顶以充当配重;坐满观众的看台与开放天空位于他们身后。
5.0s HARD CUT
5.0s to 7.0s — Overhead:她以 20 km/h 沿宽阔弧线迅速绕至他的视觉盲区,而他双脚牢牢踩地,沉重地转动身体,随后将巨棒垂直举起,准备双手过顶重砸;他们的影子横跨阳光照耀的白色地面。
7.0s HARD CUT
7.0s to 9.5s — Over the orc's shoulder:重砸落在她身后的空白色地面上并炸开——扬起环形尘土,地面开裂;她正在向侧面跨步,武士刀伴随火花轨迹斩入他的侧腹护甲板;他踉跄半步。
9.5s HARD CUT
9.5s to 12.0s — Lateral medium:她借地面反弹跃起,朝他的肩线发动攻击;向上扫来的巨棒在半空迎上她;她以武士刀刀身平面格挡,冲击将她向后抛飞过画面。
12.0s HARD CUT
12.0s to 15.0s — Wide profile:她在空中后空翻,武士刀依然紧握,随后以深度滑行动作落地,刀刃猛然提至水平防守位置;兽人以 30 km/h 冲锋,巨棒蓄力进入一次全身带动的挥击;最终画面在 15.0s 定格于巨棒与武士刀在半空相向而行、距离接触只差一瞬的时刻。
表演
每次交锋中,她的目光始终锁定兽人,下颌绷紧,以受控而短促的方式呼气;每次改变方向,头发都随之甩动。兽人在侧腹中刀时绕着獠牙龇牙扭曲,最终冲锋时胸口剧烈起伏。
物理效果
兽人的动作须呈现明显重量感——他的每一步都令地面震颤,每次挥击都由全身完成随挥,每次脚步落地都会扬起尘土。她轻盈而迅疾:方向骤变,长靴在抛光石面滑出摩擦痕迹。钢铁与装甲板接触时迸出火花;枪套绑带与头发依照惯性摆动;直射阳光下,两名战士脚下都有贴地接触阴影。
灯光
来自 camera-left 高处、长廊边缘上方的强烈直射阳光,5600K,在决斗圆环上投下一片明亮区域;上方以冷色开放天空光补光;看台处于低一档的反射光中;战士带有清晰单一的阳光阴影与柔和天空补光。
调色
钢铁蓝灰色调,中度去饱和,压暗黑色并保留中间调;阳光下的地面呈干净的纸白色,与色调更冷的阴影看台形成对比;她的金色接缝滚边与黄铜 tsuba 捕捉阳光,成为仅有的暖色点缀。
音频
低沉而具有冲击力的巨棒撞击声、刀刃破风声、击中装甲时的金属鸣响、长靴在抛光石面上的滑行声,以及露天观众席如浪潮般逐渐高涨、并在每次冲击时达到峰值的欢呼声。
风格
照片级真实真人实拍、35mm anamorphic film character、细腻颗粒、无血的风格化战斗。
输出设置
16:9,所有片段均为实时速度。
正向锁定
全部六次剪切中,武士刀始终握在她手中。每次剪切中,两把手枪始终插在大腿枪套内。每次剪切中,她都在 frame-left 行动,兽人都守在 frame-right。看台上的每个座位都有人——全部六次剪切中,竞技场均满员。所有剪切保持同一竞技场、同一日光、同一服装及同一道具状态。场地内只有两名战士;观众始终留在看台。冲击以火花、尘土和击退表现——战斗始终无血。渲染输出为真人实拍影像;编舞表仅作为动作参考。
Seedance 2.0 提示词 #2:
场景背景
在一座广阔的露天角斗场内,地面是抛光白色圆形场地,一名身形轻盈的女剑士在数千名观众坐满层层看台的满场注视下,结束与一名魁梧披甲兽人角斗士的决斗。她在 frame-left 行动;他守在 frame-right。
启用的参考
@ref_choreography — 12 格终结技画面表;仅参考场面调度、运动路径与 camera setups;渲染输出为真人实拍照片级真实影像。
@loc_arena — 仅参考建筑:带放射状接缝线的圆形白色石质竞技场地面、陡峭的层叠看台、带柱廊的上层长廊、擂台上方的开放天空。结构与材质 100% 匹配参考;参考中显示的空座位替换为满场观众——每次剪切的每一帧中,每一层的每一排都坐满或站满观众。
@char_RV_Viper — 健美女性战士,黑色长发,带金色接缝滚边的黑色皮革紧身衣、mandarin collar、金色眼镜蛇腰带扣、过膝高跟长靴、双枪腿挂式枪套背带。100% 匹配参考。
@char_RV_Orc — 绿色皮肤的光头兽人角斗士,长有下獠牙,身穿炮铜色与青铜色板甲,手持巨大的双手带刺巨棒。站立时比女剑士高出半个身位;跪地时,他的头部与她的肩膀齐平。片段开始时双臂完整。100% 匹配参考。
@prop_katana — 钢制武士刀,黑色丝线缠柄,配金色菱形 menuki 与圆形雕花黄铜 tsuba。100% 匹配参考。
@prop_pistols — 哑光黑色消音手枪,插在黑色皮革腿挂式大腿枪套中。100% 匹配参考。
场地布局
前景:带放射状接缝线的抛光白色石质竞技场地面,留有此前交锋造成的磨痕与裂缝,一片边缘分明的直射阳光横跨决斗圆环。中景:低矮白色围墙,观众挤满围栏边缘。背景:陡峭的层叠看台上挤满数千名肩挨着肩的观众——每排都是由身体、面孔和挥舞手臂构成的密集纹理体块,一直延伸至带柱廊的上层长廊,柱间还有更多站立的观众;开放的日间天空,碗形场地远侧 80 米深处有雾霭。太阳位于 camera-left 高处,在长廊边缘上方。每种 setup 中,摄影师均保持在背光侧。
首帧/场面调度
首帧从碰撞进行到一半时开始:阳光区域内的 lateral medium two-shot——frame-right 的兽人双臂完整,正全力完成挥击,frame-left 的女剑士以倾斜的武士刀刀身平面迎击他的巨棒,接触点迸出火花;他们身后的满场看台从首帧起就呈现为一面由观众构成的墙。整个片段锁定银幕方向:她在 frame-left 行动,他守在 frame-right。
格式模式
Timed multishot。仅在指定秒数进行 Hard cuts;只在指定节点剪切,摄影机不得自行剪切。
光学参数
CUT 1: 29° lateral medium。CUT 2: 84° low angle。CUT 3: 63° wide profile。CUT 4: 84° low angle。CUT 5: 47° over-the-shoulder。CUT 6: 63° wide profile。每个片段采用固定 FOV,片段中途不得漂移。35mm anamorphic character、椭圆形散景、细腻颗粒。
摄影机
宽广影调宽容度,柔和高光过渡。CUT 1 在躯干高度横向跟拍;CUT 2 和 CUT 4 固定在地面高度并向上仰拍;CUT 3 和 CUT 6 固定在胸口高度,完整人物进入画面,身后是坐满观众的看台;CUT 5 固定在兽人低垂的肩部后方,从肩旁构图拍摄她。
动作
0.0s to 2.5s — Lateral medium:巨棒击中她倾斜的刀刃,伴随火花爆发向一旁滑开;偏转后的挥击令兽人严重前倾过度伸展,头部低垂,巨棒在白色石面犁出一道沟痕;该片段中,他的双臂均保持完整;满场观众在他们身后呈柔和虚化。
2.5s HARD CUT
2.5s to 5.0s — Low angle:她以 25 km/h 旋转切入他的站姿内侧,一记上升弹踢从他双腿之间笔直向上击出,长靴所在腿部完全伸直,武士刀由一只手扫开避让;兽人身体猛然折叠,双肩迅速向前、向下扣落;该片段中,他的双臂依然完整;坐满观众的层叠看台与长廊栏杆旁的观众在他们上方延伸,衬着天空。
5.0s HARD CUT
5.0s to 7.5s — Wide profile:他的左手松开巨棒,左臂在肩膀高度向外大幅甩开以保持平衡;她转身完成一次全身带动的水平斩击,斩断伸展的左前臂——被斩断的左前臂和手与正在落下的巨棒一同脱离身体,切口处喷出一小簇收敛的深色细小液滴;从这一瞬间起,他的左臂以止于前臂中段的钝形残肢结尾,而右臂保持完整;身后的观众纷纷起身涌动。
7.5s HARD CUT
7.5s to 10.0s — Low angle:被斩断的左前臂与巨棒落在前景,扬起小股尘土并留在地面;在它们后方,兽人向后仰身咆哮,左臂残肢抬起——手臂清楚地以位于前臂中段的钝形切口结尾,短暂喷出少量液滴,完整的右臂抓挠着空气——随后双膝重重砸落地面,地面震颤,扬起环形尘土;围墙上方,坐满观众的层层看台填满画面边缘。
10.0s HARD CUT
10.0s to 12.5s — Over the orc's shoulder:他跪在地上,左臂仍以钝形前臂中段残肢结尾,右臂完整;她站在他跪地的庞大身躯前,刀尖抬升至与他眉心齐平,随后发动一次笔直突刺——刀尖刺入双眼之间,入口处喷出一小簇收敛的细小液滴;他的身体先僵直,继而松弛;她身后的观众人群突然陷入寂静。
12.5s HARD CUT
12.5s to 15.0s — Wide profile:她猛然抖腕抽出刀刃,刀尖甩出一条细薄液滴轨迹;兽人全身向后倒下,撞击时尘土爆开,他摊倒在地,左臂以钝形前臂中段残肢结尾,完整的右臂躺在一旁,被斩断的左前臂留在附近石面上;最终画面在 15.0s 定格于她站在他身旁的场景,武士刀低垂于身体一侧,胸口起伏,身后坐满观众的看台爆发欢呼——每一排都有人高举双臂。
表演
每个节拍中,她的目光始终锁定兽人,下颌绷紧,动作简洁而决绝;突刺时进行一次受控呼气;兽人倒下后,她的双肩下沉半英寸,释放紧绷感。兽人长有獠牙的面孔在中踢时扭曲,咆哮通过后仰的头部与绷紧的颈部表现,突刺后五官变得松弛。
物理效果
兽人须呈现明显重量感——双膝落地时地面震颤,每次冲击都会扬起尘土,被斩断的左前臂与巨棒以没有生命的重量坠落,落定时不反弹,随后始终留在石面原处。她轻盈而精准:急速转身,长靴在抛光石面留下摩擦痕迹。血液表现为小而收敛的细小液滴喷溅,随后落下并在白色地面形成点状痕迹;钢铁与装甲接触时迸出火花;直射阳光下,两名战士脚下都有贴地接触阴影。观众如一个活着的群体般运动——不同观众随着每次冲击而挪动、前倾、起身并高举双臂。
灯光
来自 camera-left 高处、长廊边缘上方的强烈直射阳光,5600K,在决斗圆环上投下一片明亮区域;上方以冷色开放天空光补光;坐满观众的看台处于低一档的反射光中,阴影里的观众纹理依然清晰可辨;战士带有清晰单一的阳光阴影与柔和天空补光。
调色
钢铁蓝灰色调,中度去饱和,压暗黑色并保留中间调;阳光下的地面呈干净的纸白色,与色调更冷的阴影人群体块形成对比;她的金色接缝滚边与黄铜 tsuba 捕捉阳光,成为仅有的暖色点缀;飞溅液滴在白色石面上呈深色斑点。
音频
偏转时的火花声与金属鸣响、中踢时低沉而具有冲击力的闷响、斩断时一声干净的刀刃破空声、兽人的怒吼在突刺时转为哽住的闷哼、倒地时全身撞击地面的巨响;数千名观众的吼声如浪潮般起伏,在每次冲击时达到峰值,在突刺时降为集体倒吸气声,随后在他倒下时爆发为持续的最高声浪。
风格
照片级真实真人实拍、35mm anamorphic film character、细腻颗粒、风格化且收敛的暴力表现。
输出设置
16:9,所有片段均为实时速度。
正向锁定
肢解连续性——硬性锁定:兽人仅在 CUT 1 和 CUT 2 中双臂完整。他的左前臂在 5.0s–7.5s 的剪切中被斩断。从该瞬间直至片段结束——CUT 3 中斩断后的每一帧,以及 CUT 4、CUT 5 和 CUT 6 的全部画面——他的左臂都必须以止于前臂中段的钝形残肢结尾,不得出现手,也不得出现切口以下的前臂,并且在这些剪切的每一格画面中均清晰可见。他的右臂在整个片段中始终完整无损。被斩断的左前臂和手从落地瞬间起直至最终画面,始终留在竞技场地面上。
全部六次剪切中,武士刀始终握在她手中。每次剪切中,两把手枪始终插在大腿枪套内。每次剪切中,她都在 frame-left 行动,兽人都守在 frame-right。巨棒在 CUT 3 脱离他的手,此后始终留在地面。每层看台的每个座位都有观众——竞技场满员,全部六次剪切的背景中均可见人群,观众站在长廊栏杆旁。所有剪切保持同一竞技场、同一日光及同一服装。血液始终表现为小而收敛的液滴喷溅。渲染输出为真人实拍影像;编舞表仅作为动作参考。原文提示词(English)
Choreography sheet #1
# STORYBOARD PROMPT — VIPER vs ORC FIGHT CHOREOGRAPHY (v1)
Create a 16:9 pencil-and-ink choreography storyboard for a duel between an agile katana swordswoman and a massive 8-foot club-wielding orc. Lock staging, and do not render bracketed labels.
[HEADER]
Title block, top edge of sheet, clean hand-lettered style: "ROGUE VIPER — EP3 | VIPER vs ORC — FIGHT CHOREOGRAPHY | BOARD 1 of 1 | ARRI ALEXA 35". Panels numbered 1–12 in small ink numerals at the top-left corner of each panel frame.
[BOARD]
Single 16:9 sheet. 12 panels in a 4-column × 3-row grid, uniform gutters, thin ruled ink panel borders. Each panel is itself framed 16:9. Every panel captures figures mid-motion — blades and club always in transit, weight always committed, feet leaving or striking the ground. The sequence opens mid-swing.
[STYLE]
Graphite pencil construction lines with ink line-over on white paper. Loose gestural draftsmanship, confident single-stroke action lines, light construction skeletons visible under the ink. Both figures are featureless mannequins — blank oval heads, no faces, no costume detail beyond silhouette. Flat line drawing throughout; shading limited to sparse hatching for ground shadows. Laban movement analysis overlays are the only color on the sheet: GOLD directional lines for the swordswoman (sudden, light, free effort — thin whip-fast arcs, dart vectors, spiral roll paths, slash trajectories with motion-order arrowheads) and RED directional lines for the orc (strong, direct, bound effort — thick blunt sweep arcs, downward crush vectors, short heavy charge lines). Everything else stays monochrome pencil/ink.
[REFERENCES]
@char_RV_Viper — silhouette only: slender athletic female mannequin, long hair mass, single katana, high-boot leg line. Featureless.
@char_RV_Orc — silhouette only: 8-foot hulking mannequin, hunched armored shoulder mass, oversized two-handed club. Featureless.
Scale lock: orc stands roughly 1.5× the swordswoman's height and 3× her mass in every panel.
[CONTINUITY]
Staging is a bare choreography floor: a single ruled ground line and hatched contact shadows per figure — nothing else in the environment. Screen direction locked: swordswoman enters and works frame-left, orc holds frame-right; the overhead panels preserve this axis. The katana stays in the swordswoman's grip in all 12 panels; the club stays two-handed except the one-hand backhand in panel 4.
[RULES]
Five camera setups across the sequence — A: wide full-figure profile, B: low angle from floor height, C: top-down overhead, D: over-the-shoulder from behind the orc, E: close lateral tracking at torso height. Pencil/ink linework only; figures stay blank mannequins with zero facial or costume detail; color appears exclusively in the gold and red Laban lines. No sculptural volume, no rendered lighting, no finished-illustration polish, no bracketed labels on the sheet.
[BEATS]
1. (A — wide profile) Open mid-action: the orc's club is halfway through a flat horizontal swing at chest height; the swordswoman is already dropping under it into a low knee-slide, katana drawn and trailing. RED: thick horizontal sweep arc. GOLD: low forward slide vector under the arc.
2. (A — wide profile) The club hammers the floor where she was — impact burst lines, cracked ground hatching — as she shoulder-rolls left past his planted leg. RED: steep downward crush vector with impact star. GOLD: tight spiral roll path curling around his leg line.
3. (B — low angle) From floor height: she springs up inside his reach, katana slashing upward across his forearm. RED: recoil pull-back of the club haft. GOLD: rising diagonal slash arc with arrowhead.
4. (B — low angle) The orc backhands one-armed with the club haft; she arches backward under it, blade sweeping overhead as counterweight. RED: flat backhand arc crossing the frame. GOLD: backward C-curve of her spine-line plus overhead blade arc.
5. (C — overhead) Top-down footwork map: she circles fast to his blind side in a wide arc while he pivots heavily on planted feet, club dragging. GOLD: long smooth orbit arc with three step-ticks. RED: short stubby rotation arc at his center.
6. (C — overhead) He hoists the club vertical for a two-handed overhead smash; she darts straight inside his stance. RED: coiled vertical wind-up spiral. GOLD: straight penetration dart to his center.
7. (D — over the orc's shoulder) The overhead smash detonates on empty floor past her; she is mid-sidestep, katana biting across his flank. RED: full-commitment vertical crush vector with impact star. GOLD: lateral sidestep hook ending in a flank slash arc.
8. (D — over the orc's shoulder) He staggers a half-step from the flank hit; she rebounds off the floor into a leaping strike toward his shoulder line. RED: broken stumble tick-marks. GOLD: steep launch vector, body extended, blade cocked.
9. (E — close lateral) Mid-air she meets a rising club sweep — she blocks on the flat of the katana and the impact hurls her backward. RED: rising uppercut arc with impact star at contact. GOLD: sharp deflection kink then a long recoil vector.
10. (A — wide profile) Full-width panel beat: she is airborne mid back-flip recovering, katana still gripped; the orc is already charging after her, club dragging a gouge line. GOLD: aerial flip loop with landing prediction dash. RED: heavy straight charge vector, low and accelerating.
11. (B — low angle) She lands in a deep skid, blade coming to horizontal guard as the orc's charge fills the frame, club winding into a full-body 180° swing. GOLD: skid friction ticks into a coiled ready spiral. RED: massive wind-up arc wrapping behind his shoulder mass.
12. (E — close lateral) FREEZE ON THE CLIFFHANGER: club and katana converging in mid-air, both fighters at full commitment, an instant before contact — the collision point left undrawn. RED and GOLD arcs converge on a single empty gap at frame center.
Choreography Sheet #2
# STORYBOARD PROMPT — VIPER vs ORC FINISHER (BOARD 2, v1)
Create a 16:9 pencil-and-ink choreography storyboard for the finish of a duel between an agile katana swordswoman and a massive 8-foot club-wielding orc. Lock staging, and do not render bracketed labels.
[HEADER]
Title block, top edge of sheet, clean hand-lettered style: "ROGUE VIPER — EP3 | VIPER vs ORC — FINISHER | BOARD 2 of 2 | ARRI ALEXA 35". Panels numbered 1–12 in small ink numerals at the top-left corner of each panel frame.
[BOARD]
Single 16:9 sheet. 12 panels in a 4-column × 3-row grid, uniform gutters, thin ruled ink panel borders. Each panel is itself framed 16:9. The sequence opens mid-collision — the exact instant the previous board froze on — and every panel captures figures mid-motion with weight committed.
[STYLE]
Graphite pencil construction lines with ink line-over on white paper. Loose gestural draftsmanship, confident single-stroke action lines, light construction skeletons visible under the ink. Both figures are featureless mannequins — blank oval heads, no faces, no costume detail beyond silhouette. Flat line drawing throughout; shading limited to sparse hatching for ground shadows. Blood appears as small contained monochrome ink-droplet spray clusters — brief spurts of a few fine droplets, drawn in the same black ink as the linework. Laban movement analysis overlays are the only color on the sheet: GOLD directional lines for the swordswoman (sudden, light, free effort — thin whip-fast arcs, dart vectors, thrust lines with motion-order arrowheads) and RED directional lines for the orc (strong, direct, bound effort — thick blunt arcs that degrade panel by panel into broken stumble ticks and collapse folds as he fails). Everything else stays monochrome pencil/ink.
[REFERENCES]
@char_RV_Viper — silhouette only: slender athletic female mannequin, long hair mass, single katana, high-boot leg line. Featureless.
@char_RV_Orc — silhouette only: 8-foot hulking mannequin, hunched armored shoulder mass, oversized two-handed club. Featureless.
Scale lock: orc stands roughly 1.5× the swordswoman's height standing; once he drops to his knees his head sits level with hers.
[CONTINUITY]
Staging is a bare choreography floor: a single ruled ground line and hatched contact shadows per figure — nothing else in the environment. Screen direction locked: swordswoman works frame-left, orc holds frame-right. The katana stays in her grip through all 12 panels. The club leaves the orc's grip at panel 6 and stays on the ground thereafter. Dismemberment continuity is absolute: the orc's LEFT arm is severed mid-forearm at panel 6, and from panel 6 through panel 12 his left arm ends in a blunt stump at mid-forearm in every panel — no left hand, no left forearm below the cut, in any panel from 6 onward. His right arm stays whole throughout. The severed left forearm and hand lie on the ground where they land from panel 7 onward, visible in frame wherever the camera setup allows.
[RULES]
Five camera setups across the sequence — A: wide full-figure profile, B: low angle from floor height, C: top-down overhead, D: over-the-shoulder from behind the orc, E: close lateral tracking at torso height. Pencil/ink linework only; figures stay blank mannequins with zero facial or costume detail; color appears exclusively in the gold and red Laban lines; blood stays monochrome ink droplets, small and contained. No sculptural volume, no rendered lighting, no finished-illustration polish, no bracketed labels on the sheet.
[BEATS]
1. (E — close lateral) Open on the collision the last board froze before: katana meets club at full commitment — she angles the blade and the club glances off with a shock burst of impact lines. GOLD: sharp deflection kink redirecting the force downward. RED: thick arc breaking into a glance-off deflection.
2. (A — wide profile) The parried swing carries the orc into deep overextension, head down, club plowing a gouge into the floor; she rides the rebound into a tight spin toward him. RED: long overshoot vector diving into the ground line. GOLD: compact spin spiral advancing frame-right.
3. (C — overhead) Top-down: her spiral path cuts inside his stance to dead-center in front of his pitched-forward mass. GOLD: tightening inward spiral ending at his center line. RED: broad forward-tipped weight arc, off-balance.
4. (B — low angle) FINISHER OPENS — from floor height: planted under his hips, she drives a rising snap kick straight up between his legs, boot line at full extension, katana swept clear in one hand; the orc jack-knifes, shoulders snapping forward and down. GOLD: short brutal vertical kick vector along her leg line. RED: body-fold arcs collapsing inward at the hips.
5. (E — close lateral) His LEFT hand releases the club and that arm flails wide for balance, fully extended at shoulder height — the club tips out of his right hand. RED: broken stagger ticks plus a wide loose flail arc along the extended left arm. GOLD: coiled wind-up spiral at her shoulders as she loads the next cut.
6. (A — wide profile) Full-body horizontal cut through the extended LEFT forearm — the severed left forearm and hand separate from him in mid-air alongside the falling club, a small contained spray of fine ink droplets arcing from the cut point; his left arm now ends in a blunt mid-forearm stump. GOLD: wide clean horizontal slash arc passing through the left arm line. RED: short falling vectors on the severed left forearm and dropping club.
7. (B — low angle) The severed left forearm and the club strike the floor in the foreground; behind them the orc rears back howling, left-arm stump raised with a brief small droplet spurt flicking off it, right arm whole and clawing at the air. RED: rearing back-arch arc with tremor ticks. GOLD: low ready stance line as she stalks forward.
8. (C — overhead) His mass spirals down — both knees crash to the floor with impact hatching; from above, his LEFT arm reads clearly as a short blunt stump ending at mid-forearm while his right arm is whole with the hand splayed on the ground; the severed left forearm lies on the floor at frame edge. She squares to face his lowered head. RED: heavy downward collapse spiral ending in twin knee impact stars. GOLD: short straight approach vector to his center.
9. (D — over the orc's shoulder) From behind his slumped shoulder mass: she stands before his kneeling bulk, blade point rising level with his blank head, tip aimed between the eyes. His LEFT arm hangs as a blunt mid-forearm stump against his side, right arm whole. GOLD: rising aim line terminating in a hover point at his brow. RED: faint sagging droop arcs on his frame.
10. (E — close lateral) The thrust — full extension, blade point entering between the eyes, a small contained spurt of fine droplets at the entry point; his LEFT arm still ends in the blunt stump, right arm whole and jerking once. GOLD: single straight thrust vector driven through the head line. RED: one terminal shudder tick.
11. (D — over the orc's shoulder) Held beat: her arm at full extension, blade seated, the orc's whole silhouette slackening — shoulders dropping, his whole RIGHT arm hanging limp, his LEFT arm a blunt mid-forearm stump hanging beside it. GOLD: steady horizontal hold line. RED: limp vertical sag vectors draining down his frame.
12. (A — wide profile) She withdraws the blade with a sharp flick — a thin trail of droplets snapping off the tip — as the orc topples backward full-length, dust burst on impact; sprawled on his back, his LEFT arm reads as a blunt mid-forearm stump and his right arm lies whole, the severed left forearm on the ground nearby; she stands over him, katana lowered at her side. GOLD: crisp flick arc off the blade tip. RED: final topple arc ending flat along the ground line.
Seedance 2.0 prompt #1:
SCENE CONTEXT
Inside a vast open-air gladiator arena with a polished white circular floor, a lithe swordswoman duels a hulking armored orc gladiator while packed tiered stands of spectators surround the fight. She works frame-left; he holds frame-right.
ACTIVE REFERENCES
@ref_choreography — 12-panel fight board; blocking, motion paths, and camera setups only; rendered output is live-action photoreal footage.
@loc_arena — environment and architecture: circular white stone arena floor with radial seam lines, steep tiered stands, colonnaded upper gallery, open sky above the ring. 100% matches the reference for architecture; the stands are filled to capacity with spectators in every cut.
@char_RV_Viper — athletic female fighter, long black hair, black leather bodysuit with gold seam piping, mandarin collar, gold cobra belt buckle, thigh-high heeled boots, drop-leg twin holster harness. 100% matches the reference.
@char_RV_Orc — green-skinned bald orc gladiator with lower tusks, gunmetal-and-bronze plated armor, massive two-handed spiked club. Stands half a body taller than the swordswoman, three times her mass. 100% matches the reference.
@prop_katana — steel katana, black silk-wrapped hilt with gold diamond menuki, round engraved brass tsuba. 100% matches the reference.
@prop_pistols — matte black suppressed pistols seated in black leather drop-leg thigh holsters. 100% matches the reference.
LOCATION MAP
Foreground: polished white stone arena floor with radial seam lines and light scuff marks, a hard-edged pool of direct sunlight falling across the duel circle. Midground: the low white perimeter wall ringing the floor. Background: steep tiered stands packed shoulder-to-shoulder with spectators, rising to a colonnaded upper gallery; open daylight sky above the ring, haze at 80 meters depth softening the far side of the bowl. Sun sits high camera-left above the gallery rim. Operator holds the shadow side in every setup.
FIRST FRAME / BLOCKING
First frame opens mid-action: wide profile two-shot inside the sunlight pool — the orc frame-right halfway through a flat horizontal club swing at chest height, the swordswoman frame-left already dropping into a low knee-slide beneath the swing arc, katana drawn and trailing. Screen direction locked for the full clip: she attacks from frame-left, he holds frame-right.
FORMAT MODE
Timed multishot. Hard cuts at the stated seconds only; cuts only at the specified points, the camera does not cut on its own.
OPTICS
CUT 1: 63° wide profile. CUT 2: 84° low angle. CUT 3: 47° overhead. CUT 4: 47° over-the-shoulder. CUT 5: 29° lateral medium. CUT 6: 63° wide profile. Fixed FOV per segment, no drift mid-segment. 35mm anamorphic character, oval bokeh, fine grain.
CAMERA
Wide tonal latitude, soft highlight roll-off. CUT 1 and CUT 6 locked at chest height; CUT 2 locked at floor height angled up; CUT 3 directly overhead, static, the full duel circle and packed lower rows in frame; CUT 4 anchored behind the orc's right shoulder; CUT 5 tracking laterally at torso height, matching her speed.
ACTION
0.0s to 2.5s — Wide profile: the club head sweeps through at 60 km/h; she slides under it at 25 km/h; the club hammers the white floor where she was — cracks spider out along the radial seams, dust ring — as she shoulder-rolls left past his planted leg.
2.5s HARD CUT
2.5s to 5.0s — Low angle: she springs up inside his reach, rising diagonal slash across his armored forearm — sparks; he backhands one-armed with the club haft; she arches backward under it, blade sweeping overhead as counterweight; packed stands and open sky behind them.
5.0s HARD CUT
5.0s to 7.0s — Overhead: she circles fast to his blind side in a wide arc at 20 km/h while he pivots heavily on planted feet, then hoists the club vertical for a two-handed overhead smash; their shadows stretch across the sunlit white floor.
7.0s HARD CUT
7.0s to 9.5s — Over the orc's shoulder: the smash detonates on empty white floor — dust ring, floor cracks; she is mid-sidestep, katana biting across his flank plate with a spark trail; he staggers a half-step.
9.5s HARD CUT
9.5s to 12.0s — Lateral medium: she rebounds off the floor into a leaping strike toward his shoulder line; a rising club sweep meets her mid-air; she blocks on the flat of the katana and the impact hurls her backward across frame.
12.0s HARD CUT
12.0s to 15.0s — Wide profile: she back-flips airborne, katana still gripped, lands in a deep skid, blade snapping to horizontal guard; the orc charges at 30 km/h, club winding into a full-body swing; final frame holds at 15.0s on club and katana converging in mid-air an instant before contact.
PERFORMANCE
Her eyes stay locked on the orc through every exchange, jaw set, controlled sharp exhales; hair whips on each direction change. The orc grimaces around his tusks on the flank hit, chest heaving on the final charge.
PHYSICS
The orc moves with visible mass — floor shudders on his steps, full-body follow-through on every swing, dust kicked from each footfall. She is light and sudden: sharp direction changes, boots skidding with friction marks on the polished stone. Sparks where steel meets armor plate; holster straps and hair react to inertia; grounded contact shadows under both fighters in the direct sun.
LIGHTING
Hard direct sunlight from high camera-left above the gallery rim, 5600K, throwing a bright pool across the duel circle; cool open-sky fill from above; the stands sit one stop down in bounced light; fighters carry crisp single sun shadows plus soft sky fill.
COLOR GRADE
Steel blue-grey palette, moderate desaturation, crushed blacks, retained midtones; the sunlit floor reads clean paper-white against cooler shaded stands; her gold seam piping and the brass tsuba catch the sun as the only warm accents.
AUDIO
Deep concussive club impacts, blade whoosh and metallic ring on armor contact, boot skids on polished stone, open-air crowd roar rising in waves that spike on each impact.
STYLE
Photoreal live-action, 35mm anamorphic film character, fine grain, bloodless stylized combat.
OUTPUT SETTINGS
16:9, all segments real-time speed.
POSITIVE LOCKS
Katana stays in her grip in all six cuts. Both pistols stay seated in the thigh holsters in every cut. She works frame-left, the orc holds frame-right, in every cut. Every seat in the stands is occupied — the arena is packed to capacity in all six cuts. Same arena, same daylight, same wardrobe, same prop state across all cuts. Fighters alone on the floor; the crowd stays in the stands. Impacts read through sparks, dust, and knockback — combat stays bloodless. Rendered output is live-action footage; the choreography sheet serves as motion reference only.
Seedance 2.0 prompt #2:
SCENE CONTEXT
Inside a vast open-air gladiator arena with a polished white circular floor, a lithe swordswoman finishes a duel against a hulking armored orc gladiator before a capacity crowd of thousands filling every tier of the stands. She works frame-left; he holds frame-right.
ACTIVE REFERENCES
@ref_choreography — 12-panel finisher board; blocking, motion paths, and camera setups only; rendered output is live-action photoreal footage.
@loc_arena — architecture only: circular white stone arena floor with radial seam lines, steep tiered stands, colonnaded upper gallery, open sky above the ring. 100% matches the reference for structure and materials; the empty seats shown in the reference are replaced by a capacity crowd — every row of every tier filled with seated and standing spectators in every frame of every cut.
@char_RV_Viper — athletic female fighter, long black hair, black leather bodysuit with gold seam piping, mandarin collar, gold cobra belt buckle, thigh-high heeled boots, drop-leg twin holster harness. 100% matches the reference.
@char_RV_Orc — green-skinned bald orc gladiator with lower tusks, gunmetal-and-bronze plated armor, massive two-handed spiked club. Stands half a body taller than the swordswoman standing; kneeling, his head sits level with her shoulders. Both arms whole at the start of the clip. 100% matches the reference.
@prop_katana — steel katana, black silk-wrapped hilt with gold diamond menuki, round engraved brass tsuba. 100% matches the reference.
@prop_pistols — matte black suppressed pistols seated in black leather drop-leg thigh holsters. 100% matches the reference.
LOCATION MAP
Foreground: polished white stone arena floor with radial seam lines, scuff marks and cracks from the earlier exchanges, a hard-edged pool of direct sunlight across the duel circle. Midground: the low white perimeter wall, spectators packed against its railing. Background: steep tiered stands filled shoulder-to-shoulder with thousands of spectators — a dense textured mass of bodies, faces, and waving arms in every row, rising to a colonnaded upper gallery with more spectators standing between the columns; open daylight sky, haze at 80 meters depth on the far side of the bowl. Sun high camera-left above the gallery rim. Operator holds the shadow side in every setup.
FIRST FRAME / BLOCKING
First frame opens mid-collision: lateral medium two-shot inside the sunlight pool — the orc frame-right at full swing commitment with both arms whole, the swordswoman frame-left meeting his club on the angled flat of her katana, sparks at the contact point; behind them the packed stands read as a wall of spectators from the first frame. Screen direction locked for the full clip: she works frame-left, he holds frame-right.
FORMAT MODE
Timed multishot. Hard cuts at the stated seconds only; cuts only at the specified points, the camera does not cut on its own.
OPTICS
CUT 1: 29° lateral medium. CUT 2: 84° low angle. CUT 3: 63° wide profile. CUT 4: 84° low angle. CUT 5: 47° over-the-shoulder. CUT 6: 63° wide profile. Fixed FOV per segment, no drift mid-segment. 35mm anamorphic character, oval bokeh, fine grain.
CAMERA
Wide tonal latitude, soft highlight roll-off. CUT 1 tracking laterally at torso height; CUT 2 and CUT 4 locked at floor height angled up; CUT 3 and CUT 6 locked at chest height, full figures in frame with the crowded stands behind them; CUT 5 anchored behind the orc's slumped shoulder, her figure framed past it.
ACTION
0.0s to 2.5s — Lateral medium: the club strikes her angled blade and glances off with a spark burst; the deflected swing carries the orc into deep overextension, head down, club plowing a gouge across the white stone; both his arms are whole in this segment; the packed crowd blurs soft behind them.
2.5s HARD CUT
2.5s to 5.0s — Low angle: she spins inside his stance at 25 km/h and drives a rising snap kick straight up between his legs, boot at full extension, katana swept clear in one hand; the orc jack-knifes, shoulders snapping forward and down; both his arms are still whole in this segment; filled tiers and spectators at the gallery rail rise above them against the sky.
5.0s HARD CUT
5.0s to 7.5s — Wide profile: his LEFT hand releases the club and that arm flails wide for balance at shoulder height; she pivots through a full-body horizontal cut that severs the extended LEFT forearm — the severed left forearm and hand fall away alongside the dropping club, a small contained spray of fine dark droplets arcing from the cut; from this instant his left arm ends in a blunt mid-forearm stump while his right arm stays whole; the crowd behind them surges to its feet.
7.5s HARD CUT
7.5s to 10.0s — Low angle: the severed left forearm and the club land in the foreground with dust puffs and stay on the ground; behind them the orc rears back howling with his LEFT-arm stump raised — the arm clearly ending in a blunt cut at mid-forearm with a brief small droplet spurt, his right arm whole and clawing the air — then crashes down onto both knees, floor shudder, dust ring; packed rows of spectators fill the frame edges above the perimeter wall.
10.0s HARD CUT
10.0s to 12.5s — Over the orc's shoulder: he kneels with his LEFT arm still ending in the blunt mid-forearm stump and his right arm whole; she stands before his kneeling bulk, blade point rising level with his brow, then drives a single straight thrust — the point enters between the eyes with a small contained spurt of fine droplets; his frame stiffens, then slackens; the crowd mass behind her holds a sudden stillness.
12.5s HARD CUT
12.5s to 15.0s — Wide profile: she withdraws the blade with a sharp flick, a thin trail of droplets snapping off the tip; the orc topples backward full-length, dust bursting on impact, sprawled with his LEFT arm ending in the blunt mid-forearm stump and his right arm lying whole, the severed left forearm resting on the stone nearby; final frame holds at 15.0s on her standing over him, katana lowered at her side, chest rising and falling, the packed stands erupting behind her — arms up in every row.
PERFORMANCE
Her eyes stay fixed on the orc through every beat, jaw set, movements economical and final; a single controlled exhale on the thrust; after the topple her shoulders drop half an inch as the tension releases. The orc's tusked face contorts on the kick, his howl reads through thrown-back head and corded neck, then his features go slack after the thrust.
PHYSICS
The orc carries visible mass — the floor shudders when his knees land, dust kicks from every impact, the severed left forearm and the club fall with dead weight and settle without bounce, then stay put on the stone. She is light and precise: sharp pivots, boot friction marks on the polished stone. Blood reads as small contained sprays of fine droplets that fall and dot the white floor; sparks where steel meets armor; grounded contact shadows under both fighters in the direct sun. The crowd moves as a living mass — individual spectators shifting, leaning, rising and throwing arms up in reaction to each impact.
LIGHTING
Hard direct sunlight from high camera-left above the gallery rim, 5600K, throwing a bright pool across the duel circle; cool open-sky fill from above; the packed stands sit one stop down in bounced light, crowd texture readable in the shade; fighters carry crisp single sun shadows plus soft sky fill.
COLOR GRADE
Steel blue-grey palette, moderate desaturation, crushed blacks, retained midtones; the sunlit floor reads clean paper-white against the cooler shaded mass of the crowd; her gold seam piping and the brass tsuba catch the sun as the only warm accents; the droplet spatter reads as dark specks on the white stone.
AUDIO
Sparks and metallic ring on the deflection, a deep concussive thud on the kick, one clean blade hiss on the severing cut, the orc's roar dropping to a choked grunt on the thrust, the full-length body slam on the topple; the crowd of thousands roars in waves that spike on each impact, drops to a collective gasp on the thrust, then erupts to a sustained peak as he falls.
STYLE
Photoreal live-action, 35mm anamorphic film character, fine grain, stylized contained violence.
OUTPUT SETTINGS
16:9, all segments real-time speed.
POSITIVE LOCKS
DISMEMBERMENT CONTINUITY — HARD LOCK: the orc has both arms whole in CUT 1 and CUT 2 only. His LEFT forearm is severed at the 5.0s–7.5s cut. From that instant through the end of the clip — every frame of CUT 3 after the cut, and all of CUT 4, CUT 5 and CUT 6 — his left arm ends in a blunt stump at mid-forearm with no hand and no forearm below the cut, visible in frame in each of those cuts. His right arm stays whole and intact for the entire clip. The severed left forearm and hand remain lying on the arena floor from the moment they land through the final frame.
Katana stays in her grip in all six cuts. Both pistols stay seated in the thigh holsters in every cut. She works frame-left, the orc holds frame-right, in every cut. The club leaves his grip in CUT 3 and stays on the floor from then on. Every seat in every tier holds a spectator — the arena is packed to capacity, crowd visible in the background of all six cuts, spectators standing at the gallery rail. Same arena, same daylight, same wardrobe across all cuts. Blood stays as small contained droplet sprays. Rendered output is live-action footage; the choreography sheet serves as motion reference only.