提示词
场景背景
RIMEBORN。在一个原创冰雪奇幻世界的冰封山谷中,一尊山岳般巨大的冰石泰坦从一座存在了数千年的冰川中挣脱出来,下方,一支身披铠甲的守望者军队慌忙穿过冰原,战号声撕裂整片平原。定时多镜头,10 秒内五个镜头,以四次硬切衔接,始终为同一座山谷、同一尊泰坦、同一支军队。
有效参考
@titan:山岳般巨大的冰石巨像,类人轮廓,身体由碎裂的玄武岩板构成,缝隙间嵌着古老的蓝冰,覆冰的肩部与背部结着一米厚的白霜,关节、眼窝和肋骨接缝处刻入石头深处的符文泛着淡青色光芒。原创设计。与参考 100% 一致。
@wardens:步兵身穿饱经风霜的深色钢板甲,内搭黑色软垫武装衣,肩披积雪结霜的毛皮斗篷,手持长矛和覆霜盾牌,无派系徽章或标识。原创设计。与参考 100% 一致。
@warhorn:一支卷曲的黑色骨号,长度与一名守望者的身高相当,以皮革和铁环箍紧,由一名号手在胸前平举。
仅作风格参考,并非固定关键帧;模型可自由扩展世界,绝不 1:1 复现。
位置图
前景:碎裂的冰川表面,蓝冰板中夹杂着深色砂砾,粉雪以 20 km/h 的速度横向飘移。中景:守望者们在泰坦下方 200 米处穿越冰原,在如此巨大的尺度下显得极其渺小,长矛与盾牌反射着平淡的光线。背景:冰川壁本身,绵延数公里的垂直冰层在现身的泰坦周围崩裂,雪雾升起数百米,涌入铅灰色的阴云天空。Camera 先沿着山谷地面上一条齐胸高度的路线移动,随后逐渐升高,泰坦始终位于 camera-right 或正中央。
尺度锁定
@titan 的高度约等于两百名守望者首尾相叠。一名守望者在 establishing wide 中与泰坦的小腿相比,只像一片指甲。每块从泰坦肩上剪切脱落的冰板,其宽度都相当于十名守望者首尾平躺。每一帧中的体型差距都完全一致。
首帧 / 调度
非空白开场帧:@titan 已处于挣脱过程,右臂已经开始从冰川壁中撕扯出来,一整片冰已经从肩部开始碎裂脱落;@wardens 已经在下方冰面上奔跑,号手已经在举起 @warhorn。没有任何事物静止,一切都已处于运动之中。三分法:泰坦占据画面右侧三分之二的纵向区域,地平线位于下方三分之一处,守望者位于左下三分之一处。
格式模式
定时多镜头,严格在 2.5s、4.5s、6.5s、8.0s 进行四次 HARD CUT。Camera 不得自行切换;只能在指定节点切换。
0.0s to 2.5s — CUT 1,实时
2.5s HARD CUT
2.5s to 4.5s — CUT 2,实时
4.5s HARD CUT
4.5s to 6.5s — CUT 3,实时
6.5s HARD CUT
6.5s to 8.0s — CUT 4,实时
8.0s HARD CUT
8.0s to 10.0s — CUT 5,实时
光学规格
CUT 1:EWS at 84° FOV,宽幅扫过并建立完整山谷与泰坦。CUT 2:MS at 29° FOV,以人像压缩感聚焦泰坦肩部,冰层成片剪切脱落。CUT 3:WS at 63° FOV,沿冰裂缝边缘进行低机位拍摄,守望者们飞扑躲避。CUT 4:MCU at 29° FOV,聚焦号手,号角已举至唇边。CUT 5:EWS at 107° FOV,以超广角直线投影呈现整座冰川碎裂、符文亮起。直线投影配合 anamorphic optical flares、180° shutter motion blur、prime-lens character,分段过程中不得漂移。
CAMERA
全程 Handheld,抖动幅度为 3 至 5 cm,每次泰坦造成的崩裂冲击都会令抖动剧烈增强。CUT 1:齐胸高度,以 15 km/h 从左向右扫过山谷地面,捕捉完整尺度。CUT 2:whip-in 后在距肩部 20 米处定住,冰板剪切掠过时 camera 惊跳退避。CUT 3:在冰裂缝边缘以齐膝高度进行 low-angle 拍摄,守望者从镜头上方飞扑而过。CUT 4:紧贴号手,号声响起时 camera 向前推进 30 cm。CUT 5:向后拉远并以 crane 上升至谷底上方 80 米,宽阔视角,gimbal 运动沉稳有重量感。宽广色调宽容度,柔和高光滚降,白色区域保留细节且不发生 clipping。
动作
CUT 1 — 主体:@titan 将右臂和肩部从冰川壁中撕扯出来,玄武岩与冰构成的庞大躯体碾磨冰层,其身后爆发出高达数百米的粉雪之墙;@wardens 排成散乱队列冲过冰原,长矛与盾牌闪烁。Camera:以 15 km/h 沿山谷地面进行 sweeping wide dolly;泰坦手臂首次承受踏步负荷时,抖动骤然增强。
CUT 2 — 主体:巨大的蓝冰层从 @titan 的肩部和背部剪切脱落,如建筑物般庞大的冰板翻滚坠下,白霜外壳在半空爆散成粉末,冰甲脱落时,肩部符文迸发淡青色光芒。Camera:whip-in,锁定肩部,三块冰板从画面旁坠落,剧烈抖动。
CUT 3 — 主体:冰裂缝在 @wardens 脚下坍塌,守望者们飞扑躲避;两名士兵扑倒在地并翻滚,冰面随即陷落,长矛在表面滑行,粉雪柱垂直升起。Camera:low-angle handheld,守望者从镜头上方跃过,坍塌发生时剧烈震动。
CUT 4 — 主体:号手将 @warhorn 举至唇边,吹出一声悠长号音,胸膛明显扩张,呼吸在严寒中凝成雾气,声音传遍冰原,其他守望者纷纷转头望向号声。Camera:tight handheld,号声响起时向前推进 30 cm。
CUT 5 — 主体:@titan 将整个躯干从冰川壁中拔出,整座冰川在其周围碎裂崩解,化作层层断裂冰瀑;双臂和胸腔符文同时迸发明亮青色光芒,整个山谷中爆起大片垂直雪柱。Camera:拉远至浩瀚的 super-wide,crane 上升,以一个持续镜头捕捉这原始洪荒般的尺度,10.0s 时 HARD CUT。
表演
@titan 的行动带着地质运动般的缓慢与碾压性重量——每个动作都先蓄积重量再落下,关节处石块彼此研磨,没有戏剧化的花哨动作。@wardens 是惊恐的普通士兵,而非英雄:双眼睁大,嘴巴张开,呼吸凝成浓雾;一名士兵踉跄跌倒,在镜头中段被另一人拉起。号手显得沉稳而年迈,下颌紧绷,双眼追踪泰坦。号手面部呈现毛孔级写实:汗毛、不对称的痣、寒冷造成的毛细血管潮红、带 catch-lights 的湿润鲜活双眼、清晰可见的呼吸与胸膛起伏。整支军队的表现克制且具有人性,绝不卡通化。顶级电影式克制。
物理规律
@titan 的每个动作都保持质量与惯性——手臂先蓄力再挣脱,并拖动整个躯干。冰板以真实重量坠落,而非轻飘的碎片;撞击冰川地面时粉碎,绝不漂浮。雪雾遵循 20 km/h 的侧风向量,向左剪切掠过山谷。守望者拥有真实体重——飞扑的身体沉重落地,而非轻柔着地,并以正确的摩擦力在冰面滑行。号手脚边松散积雪中隐约呈现号角的振动。没有任何物体漂浮。泰坦接触冰川以及守望者接触冰面的位置均清晰呈现正确的 contact shadows。
灯光
WB locked 6500K 的寒冷阴天日光,平坦均匀,太阳完全被铅灰色云层遮蔽。Key 是大面积柔和顶光,没有直射阳光。世界中唯一的自发光源,是 @titan 关节、眼窝与肋骨接缝处淡青色的 5500K 符文光芒;光线溢出至周围白霜,并在近景镜头中短暂反射于守望者的板甲上。所有 wide cuts 中,Camera 均位于泰坦的阴影侧。冰川壁处有 30% 的轻微大气薄雾,进入雪柱区域后逐渐变浓。
调色
积雪与粉雪呈冷峻白色,深层冰缝呈冰冻蓝色,泰坦核心的碎裂玄武岩近乎纯黑,天空呈铅灰色;每一种冷色调都来自真实材质与光线反弹,而非滤镜。符文青色仅存在于雕刻沟槽中——关节、眼窝与胸腔接缝——以及紧邻白霜上的溢光。守望者板甲呈饱经风霜的深色钢铁质感,带有冷色反光。玄武岩的黑色区域保持开放并保留细节,雪地高光平滑滚降。色彩与光源和表面材质绑定,而非扁平的色彩清单。
服装
@wardens 身穿饱经风霜的深色钢板甲,内搭黑色软垫武装衣,肩披积雪结霜的毛皮斗篷,手持铁边盾牌,戴着手套的双手因严寒而麻木。毛皮接缝处结着冰。无派系徽章,无标识。号手穿着相同装备,但毛皮斗篷更厚,并佩戴固定 @warhorn 的皮革斜背带。
音频
无音乐。仅 SFX——全程使用 diegetic sound 与现场音频。没有配乐、没有 soundtrack、没有任何形式的背景音乐。CUT 1:sub-bass 冰川轰鸣,冰层成片漫长撕裂的脆响,守望者板甲碰撞声与靴子踩冰声,风速 20 km/h。CUT 2:巨大的石头碾冰声,冰板撞上冰川地面时的碎裂声,符文亮起时伴随低沉的 harmonic hum。CUT 3:尖锐的冰裂声、粉雪沉闷的 whumphs、守望者的喊叫与闷哼,一支长矛撞击冰面的清脆声。CUT 4:号角悠长低沉的鸣声,一道持续的低音扩散至整个山谷,清晰听见守望者呼吸凝雾的声音。CUT 5:冰川整体碎裂的咆哮,层层叠加的冰层剪切声,以及 @titan 自身发出的一声撼天动地的低沉呻吟。无对白,无字幕。
风格
8K 照片级写实——无 3D render、无 game engine、无 game-cutscene aesthetic。自然主义大师级电影摄影、细腻胶片颗粒、35mm film character、具有碾压感的洪荒史诗尺度、极致细腻的冰、雪、白霜、玄武岩与饱经风霜的钢铁。
输出设置
10 秒,五个镜头,16:9,8K 超高清,24 fps,全程实时,符文溢光带有 anamorphic flare character。
正向锁定
五个镜头始终为同一座山谷、同一个 @titan、相同的 @wardens 和 @warhorn,每一帧都完全一致,无变形、无漂移。@titan 相对守望者始终保持山岳般巨大——尺度关系严格不变:每个 wide 中均为 200 名守望者的高度,一名守望者与其小腿相比只像一片指甲。符文始终为淡青色,并始终雕刻于石头内部,不得移动。每次泰坦动作及冰层坍塌时,Handheld 抖动都会骤然增强,绝不变得平滑。整个 10 秒内,Camera 始终以第三人称位于军队之外。守望者的眼睛保持自然——不得发光;世界中唯一的自发光源是 @titan 的符文。泰坦与冰川接触处、守望者与冰面接触处均清晰呈现 contact shadows。冰板带着质量坠落,绝不漂浮。积雪始终沿同一个风向量移动。全程保持画面干净——无标识、无 UI、无文字叠加、无字幕、无水印,镜头内不得出现龙或无关生物。原文提示词(English)
SCENE CONTEXT
RIMEBORN. In a frozen valley of an original ice-fantasy world, a mountain-sized titan of layered ice and stone tears itself free from a millennia-old glacier as an army of armored wardens scrambles across the frozen field below, a war-horn ripping across the plain. Timed multishot, five hard cuts across 10 seconds, one shared valley, one titan, one army throughout.
ACTIVE REFERENCES
@titan: mountain-sized ice-and-stone colossus, humanoid silhouette, body built of fractured basalt slabs seamed by ancient blue ice, ice-plated shoulders and back crusted a meter thick with hoarfrost, joints and eye-sockets and rib-seams glowing with pale-cyan runes carved deep into the stone. Original design. 100% matches the reference.
@wardens: armored foot-soldiers in weathered dark steel plate over black padded gambesons, snow-crusted fur mantles at the shoulders, long spears and rimed shields, no faction crest or logo. Original design. 100% matches the reference.
@warhorn: a curled black bone horn as long as a warden is tall, bound in leather and iron rings, held at chest height by a single horn-bearer.
STYLE REFERENCE ONLY, not a fixed keyframe; model extends the world freely, never reproduced 1:1.
LOCATION MAP
Foreground: fractured glacier surface, blue-ice slabs shot through with dark grit, powder snow drifting sideways at 20 km/h. Midground: the wardens crossing the field 200 meters below the titan, tiny against the scale, spears and shields catching the flat light. Background: the glacier wall itself, kilometers of vertical ice cracking apart around the emerging titan, snow plumes rising several hundred meters into a leaden overcast sky. Camera moves along a chest-height and then rising line down the valley floor, always with the titan camera-right or dead-center.
SCALE LOCK
@titan stands as tall as roughly two hundred wardens stacked head to toe. A single warden reads as a fingernail against the titan's shin in the establishing wide. Ice slabs shearing off the titan's shoulder each read as wide as ten wardens laid head to toe. The size gap holds identical every frame.
FIRST FRAME / BLOCKING
Non-empty opening frame: @titan is already mid-tear-out, right arm already ripping free from the glacier wall with a sheet of ice already fracturing off the shoulder, @wardens already running across the ice below, the horn-bearer already lifting @warhorn. Nothing is frozen, everything is already in motion. Rule of thirds: the titan held on the right two-thirds vertical, the horizon line on the lower third, wardens on the lower left third.
FORMAT MODE
Timed multishot, exactly FOUR HARD CUTS at 2.5s, 4.5s, 6.5s, 8.0s. The camera does not cut on its own; cuts only at the specified points.
0.0s to 2.5s — CUT 1, real time
2.5s HARD CUT
2.5s to 4.5s — CUT 2, real time
4.5s HARD CUT
4.5s to 6.5s — CUT 3, real time
6.5s HARD CUT
6.5s to 8.0s — CUT 4, real time
8.0s HARD CUT
8.0s to 10.0s — CUT 5, real time
OPTICS
CUT 1: EWS at 84° FOV sweeping wide establishing the full valley and titan. CUT 2: MS at 29° FOV portrait compression on the titan's shoulder as ice sheets shear off. CUT 3: WS at 63° FOV low across the crevasse rim as wardens dive clear. CUT 4: MCU at 29° FOV on the horn-bearer, horn lifted to lips. CUT 5: EWS at 107° FOV super-wide rectilinear on the full glacier splintering with runes flaring. Rectilinear with anamorphic optical flares, 180° shutter motion blur, prime-lens character, no drift mid-segment.
CAMERA
Handheld throughout with 3 to 5 cm of shake, shake spiking hard on every cracking impact from the titan. CUT 1: chest-height sweep at 15 km/h left-to-right across the valley floor, catching the full scale. CUT 2: whip-in and hold at 20 meters from the shoulder, camera flinching as slabs shear past. CUT 3: low-angle at knee-height on the crevasse edge, wardens diving over the lens. CUT 4: tight on the horn-bearer, camera pressing in 30 cm as the horn sounds. CUT 5: pulled back and rising crane to 80 meters above the valley floor, wide vantage, gimbal weighty. Wide tonal latitude, soft highlight roll-off, whites hold detail without clipping.
ACTION
CUT 1 — Subject: @titan tears its right arm and shoulder free from the glacier wall, basalt-and-ice mass grinding against ice, a wall of powder snow erupting behind it hundreds of meters high; @wardens sprint across the frozen field in a scattered line, spears and shields flashing. Camera: sweeping wide dolly along the valley floor at 15 km/h, shake spiking as the titan's arm lands its first step-load.
CUT 2 — Subject: massive sheets of blue ice shear off @titan's shoulder and back, tumbling in slabs the size of buildings, hoarfrost crust exploding into powder mid-fall, runes along the shoulder flaring pale-cyan as the plates shed. Camera: whip-in, holds on the shoulder as three slabs fall past the frame, shake hard.
CUT 3 — Subject: @wardens dive clear as a crevasse collapses under them, two soldiers throwing themselves flat and rolling as the ice gives way, spears skittering across the surface, powder snow plumes rising vertical. Camera: low-angle handheld, wardens leaping over the lens, shake violent on the collapse.
CUT 4 — Subject: the horn-bearer lifts @warhorn to their lips and blows one long note, chest visibly expanding, breath fogging in the cold, the sound carrying across the field as other wardens turn their heads toward it. Camera: tight handheld, presses in 30 cm as the note sounds.
CUT 5 — Subject: @titan pulls its full torso free of the glacier wall, the whole glacier splintering apart around it in a cascade of fracturing ice, runes along both arms and the ribcage flaring bright cyan at once, snow erupting in vast vertical plumes across the entire valley. Camera: pulled back to a vast super-wide, rising crane, catching the primordial scale in one held frame, HARD CUT at 10.0s.
PERFORMANCE
@titan performs with geological slowness and crushing weight — every movement loaded before it lands, joints grinding stone on stone, no theatrical flourish. @wardens read as terrified working soldiers, not heroes: eyes wide, mouths open, breath fogging hard, one soldier stumbling and being pulled up by another mid-cut. The horn-bearer reads as steady and old, jaw set, eyes tracking the titan. Pore-level realism on the horn-bearer's face: vellus hair, asymmetric moles, capillary flush from the cold, wet living eyes with catch-lights, visible breath and chest rise. Restrained and human across the army, never cartoonish. Top-tier cinematic restraint.
PHYSICS
Mass and inertia carry through every movement of @titan — the arm loads before it tears free and drags the whole torso with it. Ice slabs fall with real weight, not lightweight fragments; they shatter on impact with the glacier floor, not float. Snow plumes obey the crosswind vector at 20 km/h and shear leftward across the valley. Wardens have real body weight — diving bodies land hard, not softly, and slide on the ice with correct friction. The horn's vibration reads faintly in loose snow at the horn-bearer's feet. Nothing floats. Correct contact shadows read clearly where titan meets glacier and warden meets ice.
LIGHTING
WB locked 6500K cold overcast daylight, flat and even, sun fully occluded by leaden cloud. Key is a broad diffuse top-light with no direct sun. The only emitted light in the world is the pale-cyan 5500K rune glow along @titan's joints, eye-sockets, and rib-seams, which spills onto the surrounding hoarfrost and briefly reflects in the wardens' plate on close cuts. Camera on the shadow side of the titan across all wide cuts. Faint atmospheric haze at 30% at the glacier wall, thickening into the snow plumes.
COLOR GRADE
Stark white in the snow and powder, frozen blue in the deep ice seams, near-black in the fractured basalt of the titan's core, leaden grey in the sky; every cold tone comes from real material and light bounce, not a filter. Rune cyan lives only in the carved channels — joints, eye-sockets, ribcage seams — and its spill onto immediate hoarfrost. Warden plate reads as dark weathered steel with cold reflections. Blacks stay open with detail in the basalt, highlights roll off in the snow. Color tied to source and surface, not a flat list.
WARDROBE
@wardens wear weathered dark steel plate over black padded gambesons, snow-crusted fur mantles at the shoulders, iron-rimmed shields, cold-numbed hands in gloves. Fur crusted with ice at the seams. No faction crest, no logo. The horn-bearer wears the same but with a heavier fur mantle and a leather baldric holding @warhorn.
AUDIO
NO MUSIC. SFX ONLY — diegetic sound and live audio throughout. No score, no soundtrack, no background music of any kind. CUT 1: sub-bass glacier groaning, ice cracking in long tearing sheets, wardens' plate rattling and boots crunching on ice, wind at 20 km/h. CUT 2: massive stone-on-ice grind, slabs shattering as they hit the glacier floor, rune flare with a low harmonic hum. CUT 3: sharp ice crack, powder snow whumphs, wardens' shouts and grunts, one spear clattering on ice. CUT 4: the horn's long low note, one held bass tone spreading across the valley, warden breath fogging audibly. CUT 5: a full-body glacier splintering roar, layered ice-shear, one titanic bass groan from @titan itself. No dialogue, no subtitles.
STYLE
8K photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Naturalistic master cinematography, fine film grain, 35mm film character, crushing primordial-scale epic look, hyperdetailed ice, snow, hoarfrost, basalt, weathered steel.
OUTPUT SETTINGS
10 seconds, five cuts, 16:9, 8K ultra-high-definition, 24 fps, real-time throughout, anamorphic flare character on rune spill.
POSITIVE LOCKS
One shared valley, one @titan, same @wardens and @warhorn across all five cuts, identical every frame, no morphing, no drift. @titan stays mountain-sized against the wardens throughout — the scale relationship holds exactly: 200 wardens tall in every wide, one warden a fingernail against the shin. Runes stay pale cyan and stay carved into the stone, they do not migrate. Handheld shake spikes on every titan movement and every ice collapse, never smooths out. Camera stays third-person outside the army throughout the 10 seconds. Warden eyes stay natural — no eye glow; the only emitted light in the world is @titan's runes. Contact shadows read clearly where titan meets glacier and warden meets ice. Ice slabs fall with mass, never floating. Snow travels on one consistent wind vector. Clean frame throughout — no logos, no UI, no text overlays, no subtitles, no watermark, no dragons or unrelated creatures in shot.