提示词
首先搜索 "/unlazy" skill,完整阅读它,并在整个任务中持续使用。
将此视为一项至少持续 {argument name="minimum duration" default="5 小时"} 的大型视觉构建。如果环境允许,最好进行 {argument name="optimal duration" default="8–24 小时"} 有实质意义的实现和迭代。不要在制作出一个还不错的场景后就停下。
在浏览器中创建一个细节极其丰富的实时 {argument name="subject" default="3D 森林"}。除此之外什么都不要有。不要制作落地页、卡片、故事、营销 UI、dashboard 或不必要的文字。森林本身就是完整体验。
竭尽全力提升密度和视觉质量。
构建海量细致的草地、形态各异的树木、树枝、树叶、灌木、蕨类、苔藓、花朵、杂草、树根、倒木、石头、土壤、落叶层、小型植物、地形变化和微小环境细节。
森林应显得近乎密集过度。裸露地面应极为少见。
执着关注:
逼真的树木轮廓、
茂密的草地、
自然的素材变化、
丰富的色彩、
光照、
接触阴影、
风、
植被运动、
大气纵深、
雾、
阳光光束、
粒子、
地形、
材质、
尺度、
构图、
以及近处和远处的细节。
避免明显重复的素材、看起来像 billboard 的植被、平铺重复的地形、悬浮植物、塑料感材质、完全相同的树木、稀疏的程序化布局、过度 bloom,或普通 Three.js demo 的观感。
加入流畅的 free-camera 探索。
反复从多个位置捕捉并检查场景。找出薄弱的植被、空旷区域、糟糕的颜色、重复内容、不佳的材质、不真实的光照、难看的树形、性能瓶颈,以及任何破坏沉浸感的问题。修复这些问题,并在整个运行过程中持续提升质量。
目标不是功能数量。目标是让一个浏览器森林在细节和氛围方面达到荒谬绝伦的程度。
构建完整体验,将其公开发布到 ChatGPT Sites,验证部署,并返回公开 URL。原文提示词(English)
First search for the "/unlazy" skill, read it fully, and use it throughout the entire task.
Treat this as a major visual build lasting at least {argument name="minimum duration" default="5 hours"}. Prefer {argument name="optimal duration" default="8–24 hours"} of meaningful implementation and iteration if the environment allows it. Do not stop after producing one decent-looking scene.
Create an extremely detailed real-time {argument name="subject" default="3D forest"} in the browser. Nothing else. No landing page, cards, story, marketing UI, dashboard, or unnecessary text. The forest itself is the entire experience.
Push density and visual quality extremely hard.
Build massive amounts of detailed grass, varied trees, branches, leaves, bushes, ferns, moss, flowers, weeds, roots, fallen wood, stones, soil, leaf litter, small plants, terrain variation, and tiny environmental details.
The forest should feel almost excessively dense. Empty ground should be rare.
Focus obsessively on:
realistic tree silhouettes,
dense grass,
natural asset variation,
rich colors,
lighting,
contact shadows,
wind,
foliage motion,
atmospheric depth,
fog,
sun shafts,
particles,
terrain,
materials,
scale,
composition,
and detail at both close and far distances.
Avoid obvious repeating assets, billboard-looking foliage, tiled terrain, floating plants, plastic materials, identical trees, sparse procedural placement, excessive bloom, or a generic Three.js demo appearance.
Include smooth free-camera exploration.
Repeatedly capture and inspect the scene from many positions. Identify weak vegetation, empty areas, bad colors, repetition, poor materials, unrealistic lighting, ugly tree shapes, performance bottlenecks, and anything that breaks immersion. Fix these issues and continue increasing quality throughout the run.
The goal is not feature count. The goal is to make one browser forest look completely ridiculous in terms of detail and atmosphere.
Build the full experience, publish it PUBLICLY on ChatGPT Sites, verify the deployment, and return the public URL.