提示词
使用分镜网格 Image1 作为角色设计、公寓布局、服装、手提包、道具、灯光和构图的精确视觉参考。将六个分镜帧制作成一个连续的 15 秒电影感序列。始终保持角色外观完全一致。保持公寓为同一个固定的物理环境。不得改变家具、建筑结构、厨房布局、装饰、手提包设计、服装、发型或角色比例。动作应呈现精致的电影级
3D 角色动画质感:自然的身体重量、逼真的行走节奏、头发和服装细微的次级运动、富有表现力的面部动画、可信的手部物体交互,以及流畅的电影感 camera movement。Jarvis 仅为 AI 语音。他绝不会以实体形象出现。
角色设定表为 Image2,公寓外观和包为 Image3 ⸻ SHOT 1 — 0:00–0:02.5 — 2.5 SECONDS 从公寓内部面向入口开始。前门打开,角色下班回来后自然地走进公寓。她一只手通过两个短 top handles 提着黑色 Hermès Birkin 25,另一只手拿着车钥匙。她的步态传达出一天工作结束后的疲惫:肩膀略微下沉、步伐放松、神情平静。她看起来很累,但回到家后感到自在。当她跨过门口时,自然地向后伸手,开始拉上身后的门。手提包随着她的行走动作产生自然反应,带有细微的重量感和惯性。不得出现长肩带。Camera: Wide eye-level establishing shot. 她进入时使用非常轻微的电影感 push-in。保持既定的入口建筑结构可见。
Audio: 开门声、轻柔的高跟鞋脚步声、细微的手提包皮革摩擦声、安静的公寓环境声。Dialogue: 无。 ⸻ SHOT 2 — 0:02.5–0:04.5 — 2 SECONDS Cut to 入口玄关桌。角色走向玄关桌,没有完全停下。她伸出拿着车钥匙的手,随意地将钥匙放落在木质表面上。钥匙自然落下,并伴随清晰的金属碰撞声落在桌面。她的另一只手继续通过短 handles 提着黑色 Birkin。她几乎不看钥匙。这个动作自然而熟练。放下钥匙后,她的注意力立即转向客厅和厨房。Camera: Medium side-angle shot. 保持 Jema、Birkin 和玄关桌可见。钥匙落下时,可以用细微的 focus shift 跟随钥匙,随后重新回到角色身上。
Audio: 脚步声,随后是一声清脆的钥匙 CLINK。Dialogue: 无。 ⸻ SHOT 3 — 0:04.5–0:07 — 2.5 SECONDS 角色从入口区域继续走进客厅,在前往厨房的途中经过奶油色沙发后方。她没有停下,而是将 Birkin 略微向前摆动,随手把它扔到奶油色沙发上。手提包以可信的重量感脱离她的手,经过一小段距离后落在坐垫上。坐垫在其下方轻微凹陷。包自然地稳定下来并留在那里。当她放开手提包并继续走向厨房时,角色随口说道:角色:“Jarvis,向我汇报一下今天的工作。”她的语气放松而熟悉。她不会大声呼唤,也不会寻找扬声器或设备。她和 Jarvis 说话时,就像自然地与一个已经在房间里的人交谈。她的口型必须与对白准确同步。Camera: Wide tracking shot. 从客厅到厨房流畅地跟随 Jema,同时保持既定的公寓空间关系清晰可读。Audio: 轻柔的高跟鞋脚步声,手提包落在沙发上的细微声响。角色声音:年轻成年女性,自信,下班后略显疲惫,采用自然的对话式表达。 ⸻ SHOT 4 — 0:07–0:09.5 — 2.5 SECONDS 角色到达厨房,绕到 island 后方,来到 counter 的厨房一侧。她伸手去拿 countertop 上完全空的透明饮水杯。在整个镜头中,杯子必须始终完全为空。她还没有倒水。她拿起杯子或自然地调整杯子位置以准备倒水时,目光短暂落在杯子上。她一边听 Jarvis 说话,一边继续自己的日常动作,没有被打断。Jarvis 开始通过公寓内的音响回应:JARVIS (O.S.): “Jema 小姐,今天 Claude 连接到了 MoonPay 的 PayBox Agent……”Jarvis 的声音应像一位成熟的男性 AI 助手:冷静、精致、口齿清晰、沉着,并带有细微的温暖感。不要像机器人,也不要过度情绪化。角色不说话。她的表情保持中性且专注。Camera: Medium shot from the living-room side of the island looking toward Jema behind the counter. Gentle cinematic push-in. Audio: Jarvis 的声音自然融入房间环境声中。杯子与 countertop 接触时发出非常细微的声响。 ⸻ SHOT 5 — 0:09.5–0:12.5 — 3 SECONDS Cut to 角色双手在同一个厨房 counter 前的 cinematic close-up。counter 上有一个透明水瓶和空杯子。她拿起透明水瓶,开始向同一个此前为空的杯子里倒水。展示自然连续的水流进入杯中,以及水位逐渐上升。Jarvis 无缝地继续说道:JARVIS (O.S.): “……并完成了交易。你的投资组合上涨了 17%……”Jema 继续正常倒水。随后 Jarvis 说完:JARVIS (O.S.): “……整个过程不到十分钟。”当他说到“不到十分钟”时,Jema 的倒水动作出现极其轻微的迟疑。不要让她戏剧性地僵住。这应当只是一个微小的身体反应,表明这个数字引起了她的注意。Camera: Tight close-up of bottle, hands, water stream and glass. Very subtle camera drift. Shallow depth of field. Audio: Jarvis 的声音下方有清晰自然的倒水声。 ⸻ SHOT 6 — 0:12.5–0:15 — 2.5 SECONDS Cut to 角色在厨房 island 后方的面部和上半身。她停止倒水,自然地拿着现在已经装满水的杯子。短暂片刻,她消化着 Jarvis 刚才所说的话。她的目光微微向上。眉毛轻轻扬起。随后,嘴角浮现出最轻微的赞叹笑意。反应要克制。不要睁大双眼、夸张倒吸气、猛然甩头或做出夸张的卡通式反应。她感到印象深刻,但这类 AI 自动化已经是她生活的一部分。以这个细微表情结束,为 Grid 2 做铺垫。Camera: Medium close-up with a slow, almost imperceptible push toward her face. Shallow depth of field with the established kitchen softly blurred behind her. Audio: 倒水声停止。Jarvis 说完后,短暂保留房间环境声。Jema 没有对白。 ⸻ ANIMATION CONTINUITY 六个镜头组成一个连续序列。角色带着钥匙 + Birkin 进入 → 钥匙留在玄关桌上 → Birkin 落在沙发上并留在那里 → 角色到达厨房 → 倒水前杯子为空 → 倒入水 → 结尾时角色手持杯子。保持她的动作克制而自然。不得出现不必要的手势、重复物体、随意转头、过度眨眼、悬浮物体、手部变形、道具变形、服装变化、发型变化或公寓变化。总时长:恰好 15 秒。16:9 landscape。分镜 Grid 2 - Video Prompt(15 秒)使用分镜网格 @Image1 作为角色设计、公寓布局、服装、手提包、道具、灯光和构图的精确视觉参考。将六个分镜帧制作成一个连续的 15 秒电影感序列。始终保持角色外观完全一致。保持公寓为同一个固定的物理环境。不得改变家具、建筑结构、厨房布局、装饰、手提包设计、服装、发型或角色比例。动作应呈现精致的电影级 3D 角色动画质感:自然的身体重量、逼真的行走节奏、头发和原文提示词(English)
Use the storyboard grid Image1 as the exact visual reference for character design, apartment layout, clothing, handbag, props, lighting, and composition. Animate the six storyboard frames as one continuous 15-second cinematic sequence. Maintain the character’s exact appearance throughout. Maintain the apartment as one fixed physical environment. Do not alter furniture, architecture, kitchen layout, décor, handbag design, clothing, hairstyle, or character proportions. Movement should feel like polished feature-film 3D character animation: natural body weight, realistic walking rhythm, subtle secondary movement in hair and clothing, expressive facial animation, believable hand interaction with objects, and smooth cinematic camera movement. Jarvis is an AI voice only. He is never physically shown. Character sheet is Image2 Apartment exterior and bag is Image3 ⸻ SHOT 1 — 0:00–0:02.5 — 2.5 SECONDS Begin from inside the apartment facing the entrance. The front door opens and the character walks naturally into the apartment after returning from work. She carries the black Hermès Birkin 25 by its two short top handles in one hand and her car keys in the other. Her walk communicates end-of-workday fatigue: slightly lowered shoulders, relaxed pace, calm face. She looks tired but comfortable now that she is home. As she crosses the doorway, she reaches back naturally and begins pulling the door closed behind her. The handbag responds naturally to her walking motion with subtle weight and momentum. No long strap appears. Camera: Wide eye-level establishing shot. Very subtle cinematic push-in as she enters. Keep the established entry architecture visible. Audio: Door opening, soft heel footsteps, subtle handbag leather movement, quiet apartment ambience. Dialogue: None. ⸻ SHOT 2 — 0:02.5–0:04.5 — 2 SECONDS Cut to the entry console. the character walks up to the console without fully stopping. She extends the hand holding her car keys and casually releases them onto the wooden surface. The keys fall naturally and land with a distinct metallic clink. Her other hand continues holding the black Birkin by its short handles. She barely looks at the keys. The action is automatic and habitual. Immediately after releasing them, her attention shifts toward the living room and kitchen. Camera: Medium side-angle shot. Keep Jema, the Birkin and the console visible. A subtle focus shift can follow the keys as they land before returning to the character. Audio: Footsteps followed by a crisp key CLINK. Dialogue: None. ⸻ SHOT 3 — 0:04.5–0:07 — 2.5 SECONDS the character continues from the entry area into the living room, passing behind the cream sofa on her way toward the kitchen. Without stopping, she swings the Birkin slightly forward and casually tosses it onto the cream sofa. The handbag leaves her hand with believable weight, travels a short distance and lands on the cushion. The cushion compresses slightly beneath it. The bag settles naturally and remains there. As she releases the handbag and continues toward the kitchen, the character speaks casually: the character: “Jarvis, update me on my work today.” Her delivery is relaxed and familiar. She does not call loudly and does not look for a speaker or device. She talks to Jarvis as naturally as she would speak to someone already in the room. Her lips must synchronize accurately with the dialogue. Camera: Wide tracking shot. Follow Jema smoothly from the living room toward the kitchen while keeping the established apartment geography readable. Audio: Soft heel footsteps, subtle handbag landing on sofa. the character voice: Young adult woman, confident, slightly tired after work, natural conversational delivery. ⸻ SHOT 4 — 0:07–0:09.5 — 2.5 SECONDS the character reaches the kitchen and moves behind the island onto the kitchen side of the counter. She reaches toward the completely empty clear drinking glass on the countertop. The glass must remain completely empty throughout this shot. She has not poured water yet. Her eyes briefly settle on the glass as she picks it up or positions it naturally for pouring. She listens to Jarvis without interrupting her routine. Jarvis begins responding through the apartment: JARVIS (O.S.): “Miss Jema, today Claude connected to PayBox Agent by MoonPay…” Jarvis should sound like a sophisticated male AI assistant: calm, polished, articulate, composed and subtly warm. Not robotic and not overly emotional. the character does not speak. Her expression remains neutral and attentive. Camera: Medium shot from the living-room side of the island looking toward Jema behind the counter. Gentle cinematic push-in. Audio: Jarvis voice integrated naturally into the room ambience. Very subtle glass contact with countertop. ⸻ SHOT 5 — 0:09.5–0:12.5 — 3 SECONDS Cut to a cinematic close-up of the character’s hands at the same kitchen counter. There is a clear water bottle and empty glass on the counter, She picks up the clear water bottle and begins pouring water into the same previously empty glass. Show a natural continuous stream entering the glass and the water level gradually rising. Jarvis continues seamlessly: JARVIS (O.S.): “…and traded. Your portfolio is up by 17 percent…” Jema continues pouring normally. Then Jarvis finishes: JARVIS (O.S.): “… that was under ten minutes.” As he says “under ten minutes,” Jema’s pouring motion hesitates very slightly. Do not make her freeze dramatically. It should be a tiny physical reaction showing that the number caught her attention. Camera: Tight close-up of bottle, hands, water stream and glass. Very subtle camera drift. Shallow depth of field. Audio: Clear natural water-pouring sound underneath Jarvis’s voice. ⸻ SHOT 6 — 0:12.5–0:15 — 2.5 SECONDS Cut to the character‘s face and upper body behind the kitchen island. She stops pouring and holds the now-filled glass naturally. For a brief beat, she processes what Jarvis just said. Her eyes glance slightly upward. Her eyebrows rise subtly. Then the smallest impressed smile forms at the corner of her mouth. Keep the reaction understated. No huge eyes, dramatic gasp, head jerk, or exaggerated cartoon reaction. She is impressed, but AI automation like this is already part of her life. End on this subtle expression, setting up Grid 2. Camera: Medium close-up with a slow, almost imperceptible push toward her face. Shallow depth of field with the established kitchen softly blurred behind her. Audio: Water pouring stops. Brief room ambience after Jarvis finishes. No dialogue from Jema. ⸻ ANIMATION CONTINUITY The six shots are one continuous sequence. the character enters with keys + Birkin → keys stay on console → Birkin lands and stays on sofa → the character reaches kitchen → glass is empty before pouring → water is poured → the character ends holding the glass. Keep her movement restrained and natural. No unnecessary gestures, no duplicates, random head turns, excessive blinking, floating objects, hand deformation, prop morphing, wardrobe changes, hairstyle changes, or apartment changes. Total duration: exactly 15 seconds. 16:9 landscape. Storyboard Grid 2 - Video Prompt (15 seconds) Use the storyboard grid @Image1 as the exact visual reference for character design, apartment layout, clothing, handbag, props, lighting, and composition. Animate the six storyboard frames as one continuous 15-second cinematic sequence. Maintain the character’s exact appearance throughout. Maintain the apartment as one fixed physical environment. Do not alter furniture, architecture, kitchen layout, décor, handbag design, clothing, hairstyle, or character proportions. Movement should feel like polished feature-film 3D character animation: natural body weight, realistic walking rhythm, subtle secondary movement in hair and建议模型
Seedance 2.0
视频地址
https://media.goodcase.ai/media/video/apartment-arrival-storyboard-animation.mp4