提示词
MiniMax H3 提示词:
@[ref img] 是 Kaze、足球、完整球员数据界面、字体、数字、图标、颜色、光照、布局和竖向构图的唯一视觉依据。为这个完全相同的画面制作动画,不要重新设计。保留所有现有标签和最终数据值。
[目标]
制作一个精致的 15 秒动漫体育游戏球员数据界面开场。使用一个连续、locked、straight-on full-screen 构图,不得有 camera movement、cuts、cropping 或 perspective distortion。
[序列]
0–2.2 seconds:从近乎黑色的蓝绿色开始。一条微弱的水平扫描线向下掠过,显现 Kaze 的剪影和界面外缘。细小粒子和暗淡的薄荷绿色电路闪烁苏醒。
2.2–5.5 seconds:标题、KAZE 铭牌、角色徽章、等级面板和综合评分面板通过简洁的线条绘制动画逐渐成形。Kaze 完全从阴影中显现,平稳地呼吸一次,肩膀和抬起的手臂细微移动至参考姿势,随后以锐利的目光直视观看者。她的头发、缎带和宽松衣物随着逐渐增强的风流自然摆动。她手边的足球开始缓慢、稳定地旋转。
5.5–10.8 seconds:大型综合评分数字快速向上计数,并精准停在 92。等级稳定在 46。各项属性条依次从左向右平滑填充——Speed 93、Power 91、Control 88、Stamina 90、Agility 94、Technique 89——每项停定时伴随克制的薄荷绿色脉冲。雷达图从中心向外绘制,并锁定为完全一致的最终多边形。技能卡从上到下依次激活;图标短暂闪亮,同时 ACTIVE 和 ULTIMATE 状态点亮。
10.8–13.3 seconds:球员 ID 条和底部导航淡入并滑动至完全一致的最终位置。Kaze 周围的风能量沿顺时针方向加速,环绕旋转的足球,并以多层发光轨迹从她身后掠过。Kaze 收紧手掌,身体略微迎向气流,并自然眨眼一次;保持她的身份特征、人体结构、服装和右侧位置。
13.3–15 seconds:能量弧达到明亮而受控的峰值,随后稳定为富有生命感的待机脉冲。保持完整组装后的画面与 @[ref img] 完全一致。Kaze 继续轻微呼吸;头发和缎带缓缓飘动,足球缓慢旋转,粒子闪烁,所有数据保持稳定且清晰可读。
采用清晰高端的游戏 UI 动效、干净的 2D 动漫角色动画、Kaze 与界面之间细微的景深层次,以及稳定清晰的字体。每个面板、图标、标签、数字和几何边界一经显现便保持固定。不要引入新文字、额外角色、其他物体、徽标、字幕或 UI 元素。
音频:低沉的电子启动嗡鸣、细腻的扫描滴答声、数值锁定时的短促确认音、足球周围逐渐增强的轻盈风声、轻柔的布料摩擦声,以及一声精致的完成提示音。无对白,无音乐。原文提示词(English)
MiniMax H3 Prompt:
@[ref img] is the sole visual authority for Kaze, the football, the complete player-stats interface, typography, numbers, icons, colors, lighting, layout, and vertical composition. Animate this exact screen without redesigning it. Preserve all existing labels and final stat values.
[Goal]
Create a polished 15-second anime sports-game player stats screen opening. Use one continuous, locked, straight-on full-screen composition with no camera movement, cuts, cropping, or perspective distortion.
[Sequence]
0–2.2 seconds: Begin from near-black teal. A faint horizontal scanner passes downward, revealing Kaze’s silhouette and the outer edges of the interface. Fine particles and dim mint circuitry flicker awake.
2.2–5.5 seconds: The header, KAZE nameplate, role badge, level panel, and overall panel resolve through clean line-draw animations. Kaze emerges fully from shadow, takes a controlled breath, subtly shifts her shoulders and raised arm into the referenced pose, then fixes an intense gaze toward the viewer. Her hair, ribbons, and loose clothing react naturally to a growing current of wind. The football begins a slow, stable rotation beside her hand.
5.5–10.8 seconds: The large overall score counts rapidly upward and lands precisely on 92. The level settles on 46. Each attribute bar fills smoothly from left to right in sequence—Speed 93, Power 91, Control 88, Stamina 90, Agility 94, Technique 89—each landing with a restrained mint pulse. The radar chart draws outward from its center and locks into the exact final polygon. Skill cards activate from top to bottom; their icons flare briefly while the ACTIVE and ULTIMATE states illuminate.
10.8–13.3 seconds: The player ID strip and bottom navigation fade and slide into their exact final positions. The wind energy around Kaze accelerates clockwise, wrapping around the rotating ball and sweeping behind her body with layered luminous trails. Kaze tightens her hand, leans slightly into the current, and gives one natural blink; preserve her identity, anatomy, costume, and right-side placement.
13.3–15 seconds: The energy arc reaches a bright controlled crest, then settles into a living idle pulse. Hold the fully assembled screen matching @[ref img] exactly. Kaze continues subtle breathing; hair and ribbons drift, the football rotates slowly, particles shimmer, and all stats remain stable and readable.
Use crisp premium game-UI motion, clean 2D anime character animation, subtle depth between Kaze and the interface, and stable legible typography. Keep every panel, icon, label, number, and geometric boundary fixed once revealed. Do not introduce new text, extra characters, additional objects, logos, captions, or UI elements.
Audio: low electronic boot hum, delicate scanning ticks, short confirmation tones as values lock, rising airy wind around the ball, soft cloth movement, and one refined completion chime. No dialogue and no music.