提示词
交互式游戏装备 UI(15s)
将 Image 1 用作严格的角色参考。完整保留角色:超大黄色连帽夹克、亮面黑色无面部头盔、黑色装甲战术躯干部件、带纹身的左臂、带悬挂绑带和小包的亮面红色战术工装裤、黑色战斗靴,以及巨大的深红黑色生物机械右臂,带有有机触须和利爪手指。不得改变颜色、比例、服装或机械设计。
0–2 Seconds
High-angle overhead cinematic shot。角色坐在鲜艳、高饱和度的紫色地面上,一条膝盖抬起,巨大的深红色生物机械手臂放在身旁。他缓慢抬头看向镜头。一套高端 AAA 未来主义游戏界面淡入。
左上角:
Player Profile
REAPER
Level 42
右侧菜单:
START NEW GAME
CONTINUE(高亮)
LOADOUT
SETTINGS
EXIT GAME
一个简洁的白色光标平滑点击 CONTINUE。
2–4 Seconds
Camera pushes in toward the biomechanical right arm。
一个半透明的 RIGHT ARM EQUIPMENT 面板滑入。
装备列表:
PHANTOM GRIP
ABYSS CLAW
HELLFORGE TALON
CRIMSON REAVER
选择器移动至 ABYSS CLAW。
右臂开始变形。
红黑色装甲板分离。
有机深红色触须交织在一起。
机械活塞旋转。
利爪手指延伸成更长的锋利刀刃。
内部红色能量通过裸露的线缆脉动。
变形锁定到位时释放少量粒子和火花。
4–7 Seconds
Camera smoothly arcs around the character's right side。
一个大型 ARMAMENT CUSTOMIZATION 界面出现。
组件网格:
Shoulder
Upper Arm
Elbow
Forearm
Wrist
Claw System
Core Reactor
Tendril Matrix
选项快速循环切换。
生物机械手臂部分拆解。
装甲部件脱离。
内部骨架显露。
液压活塞旋转。
机械触须收回并重新生长。
新的深红色装甲滑动就位。
利爪几何结构重塑成更具攻击性的形态,随后伴随令人满足的机械咔嗒声锁定。
7–8.5 Seconds
Camera pulls back to a medium shot。
一个大型发光 CONFIRM CONFIGURATION 按钮出现。
光标点击。
所有界面面板通过全息动画向内折叠并消失。
角色从坐姿起身。
他缓慢屈伸升级后的生物机械手臂。
巨大的利爪张开并闭合一次。
深红色能量短暂涌遍整条手臂。
8.5–10 Seconds
一条富有电影感的 LOADING 进度条出现在底部。
进度从 0% → 100% 加速推进。
紫色环境逐渐淡入黑暗。
金色光线渗入场景。
细微的 volumetric fog 形成。
环境音频从 UI 音效过渡到充满生机的城市声音。
10–15 Seconds
世界完全加载。
角色现在站在一座密集的赛博朋克巨型城市中。
被雨水浸湿的街道。
霓虹全息广告。
从通风口升起的蒸汽。
移动的人群。
悬浮无人机在空中巡逻。
摩托车飞驰而过。
高耸的未来主义摩天大楼矗立在远方。
Camera settles into a polished third-person gameplay perspective behind the character。
HUD 淡入:
Minimap(右上角)
Health & Energy(左下角)
Ability Icons
Weapon Indicator
Objective Marker
角色激活深红色生物机械手臂,屈伸利爪一次,随后自信地走入霓虹照亮的街道,任务由此开始。
风格:AAA Unreal Engine 5 cinematic、写实 PBR 材质、制作级游戏 UI、高端科幻 HUD、无缝机械变形、cinematic camera motion、ray-traced lighting、volumetric fog、雨水倒影、4K、60fps、无故障、无 UI 裁切、无多余肢体、角色完全一致、电影级调色。原文提示词(English)
Interactive Game Equipment UI (15s)
Use Image 1 as a STRICT CHARACTER REFERENCE. Preserve the character exactly: oversized yellow hooded jacket, glossy black faceless helmet, black armored tactical torso, tattooed left arm, glossy red tactical cargo pants with hanging straps and pouches, black combat boots, and the massive crimson-black biomechanical right arm with organic tendrils and clawed fingers. Do not alter colors, proportions, outfit, or mechanical design.
0–2 Seconds
High-angle overhead cinematic shot. The character sits on a vivid, highly saturated purple floor with one knee raised and the enormous crimson biomechanical arm resting beside him. He slowly tilts his head upward toward the camera. A premium AAA futuristic game interface fades in.
Top left:
Player Profile
REAPER
Level 42
Right side menu:
START NEW GAME
CONTINUE (highlighted)
LOADOUT
SETTINGS
EXIT GAME
A sleek white cursor smoothly clicks CONTINUE.
2–4 Seconds
Camera pushes in toward the biomechanical right arm.
A translucent RIGHT ARM EQUIPMENT panel slides in.
Equipment list:
PHANTOM GRIP
ABYSS CLAW
HELLFORGE TALON
CRIMSON REAVER
The selector moves to ABYSS CLAW.
The right arm begins transforming.
Red-black armor plates separate.
Organic crimson tendrils weave together.
Mechanical pistons rotate.
Claw fingers extend into longer razor blades.
Internal red energy pulses through exposed cables.
Small particles and sparks emit as the transformation locks into place.
4–7 Seconds
Camera smoothly arcs around the character's right side.
A large ARMAMENT CUSTOMIZATION interface appears.
Component grid:
Shoulder
Upper Arm
Elbow
Forearm
Wrist
Claw System
Core Reactor
Tendril Matrix
Selections cycle rapidly.
The biomechanical arm partially disassembles.
Armor segments detach.
Internal skeletal frame becomes visible.
Hydraulic pistons rotate.
Mechanical tendrils retract and regrow.
New crimson armor slides into place.
Claw geometry reshapes into a more aggressive configuration before locking with a satisfying mechanical snap.
7–8.5 Seconds
Camera pulls back to a medium shot.
A large glowing CONFIRM CONFIGURATION button appears.
Cursor clicks.
Every interface panel folds inward using holographic animations and disappears.
The character rises from the seated position.
He slowly flexes the upgraded biomechanical arm.
The massive claws open and close once.
Crimson energy briefly surges through the entire limb.
8.5–10 Seconds
A cinematic LOADING bar appears across the bottom.
Progress accelerates from 0% → 100%.
The purple environment gradually fades into darkness.
Golden light leaks through the scene.
Subtle volumetric fog forms.
Ambient audio transitions from UI sounds to a living city.
10–15 Seconds
The world fully loads.
The character now stands inside a dense cyberpunk megacity.
Rain-soaked streets.
Neon holographic advertisements.
Steam rising from vents.
Moving crowds.
Hover drones patrol overhead.
Motorcycles race past.
Towering futuristic skyscrapers loom in the distance.
Camera settles into a polished third-person gameplay perspective behind the character.
HUD fades in:
Minimap (top right)
Health & Energy (bottom left)
Ability Icons
Weapon Indicator
Objective Marker
The character activates the crimson biomechanical arm, flexes the claws once, then confidently walks into the neon-lit street as the mission begins.
Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, production-quality game UI, premium sci-fi HUD, seamless mechanical transformation, cinematic camera motion, ray-traced lighting, volumetric fog, rain reflections, 4K, 60fps, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading.建议模型
MiniMax H3 / GPT Image 2
视频地址
https://media.goodcase.ai/media/video/minimax-h3-reaper-ui-b513e22a8c2e.mp4