提示词
REFERENCE ROLES
Image 1 仅定义环境建筑结构——拱形木质造船厂框架、悬挂的滑轮、绳索、横梁和工具碎片。完全以 bold ink linework 和 flat color 重新诠释。忽略其 painterly rendering 和 lighting。
Image 2 定义角色的完整 silhouette、服装(apron、tool belt、mallet)、比例和站姿,用于完整的 360-degree rotation。
完全以 bold ink linework 和 flat color 重新诠释。除用于提供基础 standing silhouette 外,忽略其原始姿势。
制作一段 15 秒、16:9 seamless-loop 360-degree character turnaround sequence,标题为 THE SHIPWRIGHT,属于 THE LAST KEEL adventure series。采用 graphic-novel ink linework、bold crosshatch shading、dynamic diagonal panel-assembly cuts、adventure-pulp poster energy、hard silhouette action reveals、ink-splatter accents,以及暖赭色、锈色和棕褐色调色板。目标为 65% swashbuckling build-up energy 和 35% rugged craftsman grit:大胆、富有推进感、令人满足。绝不要使用 soft gradients、painterly blur、slow atmospheric dissolve 或 static stillness。将整个 sequence 构建为连续的 360-degree character turntable rotation,同时让造船厂环境围绕角色以富有节奏感的爆发方式组装。来自 Image 2 的 shipwright 在固定位置上平滑且连续地旋转完整一周,并始终位于中央 frame。在旋转过程中四个均匀分布的位置,以 hard comic-panel cuts 将来自 Image 1 的新环境碎片猛然拼装到角色周围:木梁锁定到位,绳索和滑轮落入 frame,tool-belt items 逐件出现,mallet 在他手中实体化;到最后一个 quarter-turn 时,完整场景和他的全部装备都已组装完成。最终 frame 必须在姿势、framing 和已组装环境方面与 opening frame 完全一致,使旋转形成完美的 seamless loop,不得出现 jump 或 freeze。
TYPOGRAPHY & CREDITS:所有 on-screen text 必须始终保持绝对清晰、稳定且可读。仅使用所提供的确切文字。不得出现中文字符,不得出现乱码、扭曲、拉伸或拼写错误的文字。每个角色称谓和每个名称在每次 loop cycle 中仅出现一次。Label:"THE SHIPWRIGHT",采用 bold condensed comic-lettering style。Subtitle:"THE LAST KEEL",使用更小的 wide-tracked label,始终直接搭配在 main label 下方,绝不要靠近角色。Hierarchy:bold name label + smaller wide-tracked series tag,二者作为一个整体单元处理,在任何时候都不得与 character silhouette 重叠或接触。
ANIMATION STYLE:label unit 在约 4 秒处于开阔的 negative space 中以大号居中形式逐笔绘出,ink strokes 快速成形,以完整尺寸短暂保持,随后 quick ink-drag transition 将整个单元拉拽并缩小,在 6 秒前移动到 bottom-right corner;它在那里稳定下来,以小型静态 printed watermark mark 的形式存在于 loop 剩余部分。移动到角落后,它在剩余 sequence 中保持固定、简洁,并避开角色的 rotation path;随后在 loop point 前通过短暂的 ink-splatter flash 擦除,确保最终 frame 不含文字并与 opening frame 完全一致。label 在居中完整出现时,以及稳定于角落后,都要保持完全成形且静止 0.9–1.3 秒。积极变化 transitions,并从这一密集组合中自由混用;选择其中四种作为与旋转 quarter-turns 同步的主要 build-reveal cuts:panel-slam cuts、diagonal panel-split reconfigurations、silhouette action wipes、ink-splatter flash cuts、crosshatch wipes、hard color-block cuts、whip-pan zoom punches、black-frame impact cuts、action-line radial wipes、comic-gutter slice cuts。所有 transition 都应清晰、快速、富有推进感,并严格由 collage 驱动。不要使用 soft dissolves、fluid morphs、gentle fades 或 organic morphing。在 hard-cut environment assembly 以及 label 的 corner-settling motion 下方,角色自身的旋转必须始终保持平滑连续。
BGM:一段原创的 15 秒 loop-friendly title cue,包含 65% driving build-up energy 和 35% rugged satisfaction,结构上使 0s 和 15s 的 downbeat 完全一致,从而形成 seamless loop。Instrumentation:driving snare rolls、brass stabs、low horn hits、plucked strings、taut percussion accents,四个富有节奏感的 "construction hit" accents 与每次 quarter-turn assembly cut 同步,另有一个独特的 ink-drag whoosh 与 label 移入角落的动作同步。
TIMELINE:
0s:opening downbeat,伴随 snare roll。
4s:label 在中央绘出,brass stab 为其加强重音。6s:label 缩入角落时响起 ink-drag whoosh;横梁锁定到位时出现第一个 construction-hit accent。
8s:工具出现时响起第二个 construction-hit。
12s:完整节奏展开,mallet 实体化时响起第三个 construction-hit。
15s:节奏回归 opening downbeat,label 被擦除干净,以无 freeze 的方式完成 loop。
保持强劲、大胆且富有推进感。绝不要使用 orchestral bombast without rhythm、cheerful melody 或 ambient pads。不要模仿任何现有旋律。加入精确、短促的 transition whooshes 和 impact hits,与每次 quarter-turn construction cut 以及 label 的两次移动同步。保持这些声音经过设计、克制且符合 loop 一致性,使音频也能干净循环。原文提示词(English)
REFERENCE ROLES
Image 1 defines the environment architecture only — arched timber shipyard framework, hanging pulleys, ropes, beams and tool fragments. Reinterpret entirely as bold ink linework and flat color. Ignore its painterly rendering and lighting.
Image 2 defines the character's full silhouette, wardrobe (apron, tool belt, mallet), proportions and stance, for use across a complete 360-degree rotation.
Reinterpret entirely as bold ink linework and flat color. Ignore its original pose beyond providing the base standing silhouette.
Create a 15-second, 16:9 seamless-loop 360-degree character turnaround sequence titled THE SHIPWRIGHT, part of THE LAST KEEL adventure series. Draw from graphic-novel ink linework, bold crosshatch shading, dynamic diagonal panel-assembly cuts, adventure-pulp poster energy, hard silhouette action reveals, ink-splatter accents, warm ochre, rust and umber palette. Aim for 65% swashbuckling build-up energy and 35% rugged craftsman grit: bold, propulsive, satisfying. Never soft gradients, painterly blur, slow atmospheric dissolve, static stillness. Build the sequence as a continuous 360-degree character turntable rotation with the shipyard environment assembling around him in rhythmic bursts. The shipwright from Image 2 rotates smoothly and continuously on a fixed spot for one full turn, occupying the central frame throughout. At four evenly spaced points in the rotation, hard comic-panel cuts snap new environment fragments from Image 1 into place around him, timber beams locking in, ropes and pulleys dropping into frame, tool-belt items appearing one by one, the mallet materializing in his hand, until the full scene and his complete gear are assembled by the final quarter-turn. The final frame must exactly match the opening frame in pose, framing and assembled environment, so the rotation completes a perfect seamless loop with no jump or freeze.
TYPOGRAPHY & CREDITS: All on-screen text must remain perfectly sharp, stable and legible at all times. Use only the exact text provided. No Chinese characters, no garbled, warped, stretched or misspelled text. Each role and each name appears only once per loop cycle. Label: "THE SHIPWRIGHT" bold condensed comic-lettering style. Subtitle: "THE LAST KEEL" smaller wide-tracked label, always paired directly beneath the main label, never near the character. Hierarchy: bold name label + smaller wide-tracked series tag, both treated as a single unit that never overlaps or touches the character silhouette at any point.
ANIMATION STYLE: the label unit draws on large and centered in open negative space at roughly the 4-second mark, ink strokes forming fast, held briefly at full size then a quick ink-drag transition pulls and shrinks the entire unit into the bottom-right corner by the 6-second mark, where it settles small and static like a printed watermark mark for the remainder of the loop. Once settled in the corner, it stays fixed, minimal and out of the character's rotation path for the rest of the sequence, then wipes off with a brief ink-splatter flash just before the loop point so the final frame stays text-free and matches the opening frame exactly. Hold the label fully formed and motionless for 0.9–1.3 seconds both at its centered appearance and once settled in the corner. Vary the transitions aggressively and mix freely from this dense palette, using four of them as the primary build-reveal cuts synchronized to the quarter-turns of the rotation: panel-slam cuts, diagonal panel-split reconfigurations, silhouette action wipes, ink-splatter flash cuts, crosshatch wipes, hard color-block cuts, whip-pan zoom punches, black-frame impact cuts, action-line radial wipes, comic-gutter slice cuts. Keep every transition crisp, fast, propulsive and strictly collage-driven. No soft dissolves, fluid morphs, gentle fades or organic morphing. The character's rotation itself must stay smooth and continuous underneath the hard-cut environment assembly and the label's corner-settling motion.
BGM: an original 15-second loop-friendly title cue, 65% driving build-up energy and 35% rugged satisfaction, structured so the downbeat at 0s and the downbeat at 15s match exactly for a seamless loop. Instrumentation: driving snare rolls, brass stabs, low horn hits, plucked strings, taut percussion accents, four rhythmic "construction hit" accents synced to each quarter-turn assembly cut, plus a distinct ink-drag whoosh synced to the label's move into the corner.
TIMELINE:
0s: opening downbeat with snare roll.
4s: label draws on centered, brass stab underscores it. 6s: ink-drag whoosh as the label shrinks into the corner; first construction-hit accent as beams lock in.
8s: second construction-hit as tools appear.
12s: full rhythm and third construction-hit as the mallet materializes.
15s: rhythm resolves back to the opening downbeat, label wiped clean, completing the loop with no freeze.
Keep it driving, bold and propulsive. Never orchestral bombast without rhythm, cheerful melody, ambient pads. Do not imitate any existing melody. Add precise, short transition whooshes and impact hits synchronized to each quarter-turn construction cut and both label movements. Keep them designed, restrained and loop-consistent so the audio also cycles cleanly.建议模型
MiniMax H3 / Midjourney
视频地址
https://media.goodcase.ai/media/video/minimax-h3-360-470c21e949ae.mp4