提示词
场景背景
POV 从河流到篝火的连续场景,地点是一条穿过桦树/雪松森林的翡翠绿色高山河流,午后时分的光线。钓上一条鳟鱼,清理、调味、放在明火上烤制,随后食用;烤制过程中从玻璃瓶中喝一口饮料。30s,四个连续片段,三次 hard cuts,真实的 chest-mounted action camera。
启用的参考
@location1
:翡翠绿色河流、花岗岩巨石、砾石滩、石砌火圈、树桩桌、桦树/雪松林线、隐约可见的山峰。与参考 100% 一致。
@hands1
:晒成棕褐色的前臂、浅金色臂毛、卷至肘部的橄榄色衣袖、编织腕绳。相同的飞钓竿、折叠刀、木板、铁丝烧烤篮、无标识的普通玻璃瓶、棕色起泡液体。与参考 100% 一致。
地点布局
Segment A:河流位于前景,林线位于后方。Segments B-D:砾石滩位于前景,火圈和树桩桌位于中景,林线和山峰位于背景。POV chest-to-eye height,仅随身体移动。主光源位于较低位置、camera-left 后方。
第一帧 / 调度
非空开场画面:已经处于抛竿途中,钓竿抬起,鱼线已经从卷线器上飞速放出。水面占画面下方三分之二,森林/天空占上方三分之一。
格式模式
受控 multi-shot,三次 HARD CUTs,除此之外 camera 不进行任何 cut:
A (0-9s) 河流,one continuous take。HARD CUT。
B (9-21s) 木板,one continuous take。HARD CUT。
C (21-27s) 篝火,one continuous take。HARD CUT。
D (27-30s) 进食,one continuous take。
光学设置
A 中为 84°,在搏鱼过程中逐渐变为 63°。B 全段从 63° 逐渐变为 18°。C 开始时为 63°,逐渐变为 29°。D 保持 29°。任何 segment 内均无漂移。
镜头
Chest-height POV,仅随身体动作移动——抛竿时向前摆动,使用刀具和烤架时向下倾斜,双手近距离操作时身体前倾。明亮水面与炽热金属上的高光过渡柔和。
动作
A:钓竿弯成弧形,鱼线呼啸而出;鳟鱼咬钩时竿尖猛然下压;反复扬竿,卷线器咔嗒作响,每扬一次竿,鱼就浮出水面并靠得更近;手从鳃后抓紧,将鱼提离水面,保持静止一拍,水流从鱼身淌下。B:靴子踏过砾石,将鱼放到木板上,刀刃贴上鱼鳞,从尾部向头部刮除;沿一条干净利落的切线剖开鱼腹,取出内脏;在浅水中冲洗鱼身,淡粉色水雾随水流散去;盐、胡椒和香草撒在鱼肉上;将鱼折叠放入烤篮,锁扣咔嗒扣紧。C:吹一口气后,引火物燃起,火焰向上舔舐;烤篮降到烤架上,鱼皮起泡并变成焦褐色,烟雾升起。D:瓶子抬起,喝下一口;叉子在鱼肉上停顿半秒,随后将其分开,热气升腾,一块鱼肉朝 camera 方向举起,一声轻轻的呼气为 shot 收尾。
表演
双手始终忙于真实的操作任务,从不闲置。毛孔级真实感:纤细臂毛在微风中摆动,冷水引起毛细血管泛红。动作显得熟练、从容;提起鱼时有一次刻意停顿,吃下第一口时再停顿一次;克制而真实,绝不呈现卡通感。
物理效果
道具不得悬浮。每个 segment 中的每件道具下方都要有正确的接触阴影。水体具有真实的重量感与飞溅效果。火焰保持真实闪烁,呈现热浪扭曲,烟雾随微风飘动。钓竿弯曲、鱼的挣扎和锁扣动作都要体现持续连贯的质量与惯性。
灯光
WB 锁定为 5600K,温暖的低角度阳光从 camera-left 后方作为主光,A-B 由冷色天空光补光。从 C 开始,在同一主光之外,余烬橙色的火光为双手和鱼增加低位轮廓光。
调色
A 中的河流/森林采用冷调翡翠绿色,B 中的木材呈温暖蜂蜜色、砾石呈浅色,C-D 中呈现余烬橙色火光与炙烤后的鱼皮。色彩与光源和表面材质相联系,而不是平铺的色彩列表。
音频
温暖的原声吉他铺底贯穿全片,混音音量较低,安静地衬托在自然声音之下。Diegetic:A 开场为河流声和鱼线呼啸声,搏鱼过程伴随水花声与卷线器泄力声;B 开场为踩过砾石的脚步声,随后是刀刃触碰木板声、一次干净利落的切割声、冲洗水花声,最后以铰链咔嗒声收尾;C 开场为树枝折断声,随后转入篝火噼啪声和滋滋声;D 开场为玻璃轻碰声和吞咽声,随后是叉子刮擦声、蒸汽嘶嘶声,最后以一声轻笑收尾。无字幕。
风格
8K 照片级真实感——无 3D render、无 game engine、无 game-cutscene aesthetic。自然主义 master cinematography,细腻胶片颗粒,真实的 action-camera color science。
输出设置
全程实时,无 speed ramping,每个 segment 的 FOV 严格保持上述设定,任何 hard cut 前后均无漂移。
正向锁定要求
全部四个 segments 中保持相同的双手、衣袖和腕绳。相同的钓竿、刀、木板、烤篮和瓶子,任何 cut 前后都不得替换。所有 segments 中保持相同的河流、砾石滩和火圈几何结构。鱼皮和鱼肉保持真实的解剖结构。眼睛保持自然——无眼部发光。每个 segment 的接触阴影都清晰可见。画面任何位置均不得出现 logo、UI 或字幕。原文提示词(English)
SCENE CONTEXT
POV river-to-campfire sequence at a jade-green alpine river through birch/cedar forest, late-afternoon light. A trout is caught, cleaned, seasoned, grilled over an open fire, then eaten, with one sip from a glass bottle while it cooks. 30s, four continuous segments, three hard cuts, real chest-mounted action camera.
ACTIVE REFERENCES
@location1
: jade-green river, granite boulders, gravel bar, stone fire-ring, tree-stump table, birch/cedar tree line, faint peaks. 100% matches reference.
@hands1
: sun-tanned forearms, light-blond arm hair, olive sleeve rolled to elbow, braided wrist cord. Same fly rod, folding knife, wood board, wire grill basket, plain glass bottle, brown fizzy liquid, no label. 100% matches reference.
LOCATION MAP
Segment A: river foreground, tree line behind. Segments B-D: gravel bar foreground, fire-ring and stump table midground, tree line and peaks background. POV chest-to-eye height, moving only with the body. Key light low, behind camera-left.
FIRST FRAME / BLOCKING
Non-empty opening frame: already mid-cast, rod raised, line already peeling off the reel. Water fills the lower two-thirds, forest/sky the top third.
FORMAT MODE
Controlled multi-shot, three HARD CUTs, camera does not cut anywhere else:
A (0-9s) river, one continuous take. HARD CUT.
B (9-21s) board, one continuous take. HARD CUT.
C (21-27s) fire, one continuous take. HARD CUT.
D (27-30s) eating, one continuous take.
OPTICS
84° in A easing to 63° through the fight. 63° easing to 18° across B. 63° opening to 29° in C. 29° held in D. No drift within any segment.
CAMERA
Chest-height POV, moving only with body motion — forward stroke on the cast, downward tilt on the knife and grate, forward lean when hands work close. Soft highlight roll-off on bright water and hot metal.
ACTION
A: rod arcs, line whistles; tip snaps down as the trout strikes; rod pumps, reel clicking, fish surfacing closer each pump; hand closes behind the gills, lifts the fish clear, holds it still one beat as water streams off. B: boots cross the gravel, fish set on the board, knife meets scales, scrapes tail to head; one clean line opens the belly, organs lift free; fish rinses in the shallows, pink cloud drifting off; salt, pepper, herbs scatter over the flesh; fish folds into the basket, latch clacks. C: kindling catches from a breath, flame licks up; basket lowers onto the grate, skin bubbles and browns, smoke lifts. D: bottle tips up for one swallow; fork pauses a half-second at the flesh before splitting it open, steam lifting as a piece rises toward camera, one quiet exhale closing the shot.
PERFORMANCE
Hands stay continuously busy with real working tasks, never idle. Pore-level realism: vellus arm hair in the breeze, capillary flush from cold water. Movements read practiced, unhurried, one deliberate pause at the fish-lift and one at the first bite, restrained and human, never cartoonish.
PHYSICS
No floating props. Correct contact shadows under every prop, every segment. Water carries real weight and splash. Fire holds true flicker, heat-shimmer, smoke on a light breeze. Mass and inertia carry through the rod bend, the fish's thrashing and the latch.
LIGHTING
WB locked 5600K, warm low sun behind camera-left as key, cool sky fill through A-B. From C onward, ember-orange fire light adds a low rim on hands and fish alongside the same key.
COLOR GRADE
Cool jade-green river/forest in A, warm honey wood and pale gravel in B, ember-orange fire glow and seared skin in C-D. Color tied to source and surface, not a flat list.
AUDIO
Warm acoustic guitar bed under everything, mixed low, sitting quietly beneath the natural sound. Diegetic: river current and line-whistle opening A, splash and reel-drag through the fight; gravel footsteps opening B, knife-on-wood, one clean cut sound, rinse-splash, hinge-click closing it; twig-snap opening C, crackle into sizzle; glass clink and swallow opening D, fork scrape, steam hiss, one quiet chuckle closing the shot. No subtitles.
STYLE
8K photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Naturalistic master cinematography, fine film grain, true action-camera color science.
OUTPUT SETTINGS
Real-time throughout, no speed ramping, FOV holds exactly as stated per segment with no drift across any hard cut.
POSITIVE LOCKS
Same hands, sleeve and wrist cord across all four segments. Same rod, knife, board, basket and bottle, no substitutions across any cut. Same river, gravel bar and fire-ring geometry held across every segment. Fish skin and flesh stay anatomically real. Eyes stay natural — no eye glow. Contact shadows read clearly every segment. No logos, no UI, no subtitles anywhere in frame.建议模型
Seedance 2.5
视频地址
https://media.goodcase.ai/media/video/seedance-2-5-gopro-94a73eef1dbf.mp4