提示词
30s | 16:9 | one continuous generation | ultra-photorealistic live-action AAA martial-arts VFX
SO-YEON 始终是完全相同的真人,身高 160cm、身材娇小,凌乱黑发,身穿黑色连帽衫/运动裤/Converse,毛孔/眼睛/头发/生物力学自然。绝不能是 CGI/digital double。空荡的韩国高中体育馆,午后时分,阳光光束/尘埃、bleachers、scoreboard、篮球、羽毛球拍。5 名手无寸铁、身穿凌乱深色校服的不良男同学。韩语对白,无 BGM/subtitles;只有环境中的真实声响、人声、撞击声和静电嘶嘶声。
00–03: So-Yeon 蜷缩在 bleachers 旁,被众人围住。头目拍打她的头:“어쭈? 이 년 봐라? 많이 컸다?” 她透过刘海冷冷瞪着他,随后又恢复恐惧:“아…! 미안…”
03–06: 他再次挥拳。
06–09: 0.3s micro-slow-mo:觉醒的身体自主侧身闪过拳头 → Silat parry → pivot → body punch。砰的一声 + 尖锐的蓝白色静电闪光。头发竖起,尘埃四散。Snap back to real-time;头目猛摔出去并滑远。
09–12: 她盯着颤抖的手,细小静电在指间爬动,惊恐又难以置信。“저 년이?!” 四人同时冲上来。
12–17: Extreme physical dash:PARRY → wrist redirect → elbow → low sweep;side-kick 第二名攻击者。0.2s impact slow-mo,伴随分叉静电闪光,头发/校服纤维竖起,纸张/羽毛球四散。Snap back;她从不停下。
17–22: 两人同时进攻。Diagonal dash → duck hook → redirect momentum → high roundhouse。撞击时出现静电弧光;头发竖起,羽毛球飞散,scoreboard 闪烁。
22–27: 最后一名攻击者从背后袭来。Maximum real-body acceleration;camera lags/overshoots,猛烈的 whip-pan 重新捕捉她。Evade → parry → redirect → jab → body punch → low kick → spinning Taekwondo back kick。0.25s slow-mo:脚跟撞击时迸发密集的分叉静电,校服鼓起,尘埃/纸张先被吸向内侧,随后向外炸开。
27–30: 猛烈的实体放电:KRA-KRACKLE!静电白光环沿地面飞速扩散;尘埃/纸张向外炸开,荧光灯闪烁,一个篮球从球车上滚落。敌人滑到远处。闪光直击镜头:眩光/干扰/尘埃,随后迅速稳定。So-Yeon 落地,看着手上逐渐消散的火花,半是恐惧、半是惊奇;她呼出一口气,挺直身体,平静地穿过尘埃,头发垂落遮住双眼。绝不回头。CUT。
COMBAT:觉醒后的 So-Yeon 全程徒手战斗,冷静/精准/速度极快,流畅融合 Taekwondo × Karate × Pencak Silat:punch → kick → evade → parry → redirect → dash → counter → sweep → palm/elbow → angle change。没有 reset poses;动势持续流动。恶霸们同时进攻,绝不轮流上阵。
STATIC BLOOM RULE:仅限蓝白色摩擦放电。Real-time → physical dash burst → 0.15–0.35s impact slow-mo → snap back。火花沿皮肤/头发/连帽衫爬动;头发/线头竖起;细丝状电流在手指/关节之间跳动;尘埃跟随 slipstream。不得出现 teleportation、aura、projectile、beam、plasma、fireball、petals 或 magic。每次放电都必须源自可见的身体接触和极端速度。Impact → charge build → branching arc → dust/paper scatter。静电绝不能引发最初的撞击。
CAMERA:close、kinetic handheld pursuit、tracking、low angles、OTS/facial inserts、rapid focus shifts、whip-pans;跟随动作,但无法完美预判加速。抖动仅由真实撞击/放电引起。Action readability > chaos。原文提示词(English)
30s | 16:9 | one continuous generation | ultra-photorealistic live-action AAA martial-arts VFX
SO-YEON is the exact same real human throughout, 160cm small frame, messy black hair, black hoodie/sweats/Converse, natural pores/eyes/hair/biomechanics. Never CGI/digital double. Empty Korean high-school gym, late afternoon, sunbeams/dust, bleachers, scoreboard, basketballs, badminton rackets. 5 unarmed delinquent male classmates in dark untidy uniforms. Korean dialogue, no BGM/subtitles; only diegetic ambience, voices, impacts, static hiss.
00–03: So-Yeon cowers by bleachers, surrounded. Leader smacks her head: “어쭈? 이 년 봐라? 많이 컸다?” She glares coldly through bangs, then fear returns: “아…! 미안…”
03–06: He swings again.
06–09: 0.3s micro-slow-mo: awakened body autonomously slips fist → Silat parry → pivot → body punch. THUMP + sharp white-blue static flash. Hair rises, dust scatters. Snap back to real-time; leader crashes/slides away.
09–12: She stares at trembling hand, tiny static crawling between fingers, terrified/disbelieving. “저 년이?!” Four rush simultaneously.
12–17: Extreme physical dash: PARRY → wrist redirect → elbow → low sweep; side-kick second attacker. 0.2s impact slow-mo with branching static flash, hair/uniform fibers rising, papers/shuttlecocks scattering. Snap back; never stops.
17–22: Two attack together. Diagonal dash → duck hook → redirect momentum → high roundhouse. Static arc-flash at impact; hair stands up, shuttlecocks fly, scoreboard flickers.
22–27: Final attacker from behind. Maximum real-body acceleration; camera lags/overshoots, violent whip-pan reacquires. Evade → parry → redirect → jab → body punch → low kick → spinning Taekwondo back kick. 0.25s slow-mo: dense branching static at heel impact, uniform puffs, dust/paper pulled inward then blasted outward.
27–30: Violent physical discharge: KRA-KRACKLE! Static-white ring races across floor; dust/paper explode outward, fluorescent lights flicker, basketball rolls off cart. Enemy slides far away. Flash hits lens: flare/interference/dust, then rapid stabilization. So-Yeon lands, sees fading sparks on her hands, half fear/half wonder, exhales, straightens and walks calmly through dust, hair falling over eyes. Never looks back. CUT.
COMBAT: Awakened So-Yeon fights completely unarmed, calm/precise/extremely fast, fluid Taekwondo × Karate × Pencak Silat: punch → kick → evade → parry → redirect → dash → counter → sweep → palm/elbow → angle change. No reset poses; momentum continuously flows. Bullies attack simultaneously, never take turns.
STATIC BLOOM RULE: White-blue friction discharge ONLY. Real-time → physical dash burst → 0.15–0.35s impact slow-mo → snap back. Sparks crawl along skin/hair/hoodie; hair/threads lift; filaments jump between fingers/joints; dust follows slipstream. No teleportation, aura, projectile, beam, plasma, fireball, petals, or magic. Every discharge must originate from visible physical contact and extreme velocity. Impact → charge build → branching arc → dust/paper scatter. Static never causes the initial impact.
CAMERA: close, kinetic handheld pursuit, tracking, low angles, OTS/facial inserts, rapid focus shifts, whip-pans; follows but cannot perfectly anticipate acceleration. Shake only from real impacts/discharges. Action readability > chaos.