提示词
15s 电影感动作喜剧,从第一帧起便处于动作之中,节奏快速,6 shots,9–10 dynamic different camera angles,持续向下坡推进,肢体喜剧不断升级,无重复动作,尽量少用 slow motion。 STRICT LOCKS: 将上传的海盗 @Image4、超大木桶 @Image3、港口小镇 @Image2 和海盗船 @Image1 作为严格的视觉参考。仅有一个独特的海盗,全程使用同一个木桶。无分身。角色设计、服装、木桶比例和环境保持一致。 ENVIRONMENT LOCK: 整场追逐沿着同一座港口小镇内一条连续的下坡路线展开:上层集市街 → 陡峭石板路 → 长楼梯 → 码头 → 大海 → 正在驶离的船。绝不改变地点或行进方向。 0:00–0:02 — HOOK 海盗向下坡狂奔,几名守卫在后方追赶。他头朝下跳进一个大木桶中躲藏。 木桶立刻倾倒,开始高速向下坡滚动。 海盗震惊的脑袋突然从一个松动的开口探出。 0:02–0:05 — FIRST OBSTACLE 一辆集市手推车挡住道路。 海盗看到后立刻将头缩回桶内。 木桶撞上一块位于手推车旁的小木制斜坡,并从其上方腾空飞越。 在半空中,海盗的手臂和双腿意外从不同开口伸出。 重重落地——随即继续滚动。 0:05–0:08 — CHAOTIC MARKET 木桶在集市摊位、篮子和木箱之间快速曲折穿行。 海盗绝望地试图通过伸出一只手臂 → 一条腿 → 双臂来控制方向。 每个身体动作都会改变木桶的运动:急转 → 摇晃 → 倾斜 → 恢复平衡。 水果和篮子散落在他身后。 0:08–0:11 — STAIRCASE 木桶来到一段又长又陡的石质楼梯。 BAM-BAM-BAM-BAM! 它丝毫不减速,猛烈地一路弹跳下台阶。 每次撞击都会让桶内的海盗以不同方式被甩动:脑袋探出 → 消失 → 靴子出现 → 一只手臂出现 → 整个上半身短暂向上弹出。 0:11–0:13 — BIG JUMP 楼梯在码头边缘结束。 木桶完全冲出边缘,腾空而起。 Huge wide shot 展现开阔水面,以及正从下方驶过的同一艘海盗船。 海盗缓缓探出脑袋,看见下方的船,露出无比释然的灿烂笑容。 0:13–0:15 — PAYOFF CRASH! 木桶砸穿船上的帆布顶篷。 Quick comedy reveal: 海盗晕头转向地从一大堆鱼中站起,嘴里横叼着一条鱼。 空木桶继续滚过甲板并远去。 CUT. MOTION LOCK: 木桶的运动持续演变:倾倒 → 加速 → 斜坡起跳 → 重重落地 → 曲折前行 → 摇晃 → 楼梯弹跳 → 大幅腾空 → 撞击。绝不长时间重复同一种滚动动作。 CHARACTER MOTION LOCK: 木桶的每一次主要运动都必须引发海盗全新的肢体喜剧反应。海盗在移动的木桶内绝不保持被动。 CAMERA: low barrel-level tracking, frontal backward tracking, fast side tracking, overhead market view, close-up during impacts, staircase chase camera, huge harbor wide, airborne side profile, final static comedy reveal。 SFX: 急促脚步声、远处守卫的喊叫声、木桶隆隆滚动声、集市人群反应、木头撞击声、水果散落声、密集的楼梯撞击声、呼啸风声、海鸥叫声、港口环境音、帆布撕裂声、鱼扑腾声。NO MUSIC。原文提示词(English)
15s cinematic action-comedy, fast-paced, mid-action from frame one, 6 shots, 9–10 dynamic different camera angles, continuous downhill progression, escalating physical comedy, no repetitive actions, minimal slow motion. STRICT LOCKS: Use uploaded Pirate @Image4, oversized wooden Barrel @Image3, Harbor Town @Image2 and Pirate Ship @Image1 as strict visual references. One unique pirate, one SAME barrel throughout. No clones. Keep character design, costume, barrel proportions and environment consistent. ENVIRONMENT LOCK: Entire chase follows ONE continuous downhill route through the same harbor town: upper market street → steep stone road → long staircase → dock → sea → departing ship. Never change location or travel direction. 0:00–0:02 — HOOK Pirate sprints downhill while several guards chase behind. He dives headfirst into a large wooden barrel to hide. The barrel instantly tips over and begins rolling downhill at high speed. Pirate’s shocked head suddenly pops out through a loose opening. 0:02–0:05 — FIRST OBSTACLE A market cart blocks the road. Pirate sees it and instantly pulls his head back inside. The barrel hits a small wooden ramp beside the cart and LAUNCHES over it. In mid-air, pirate’s arms and legs accidentally stick out from different openings. Hard landing — immediately keeps rolling. 0:05–0:08 — CHAOTIC MARKET The barrel zigzags rapidly between market stalls, baskets and crates. Pirate desperately tries to steer by sticking out one arm → one leg → both arms. Every body movement changes the barrel: swerve → wobble → tilt → recover. Fruit and baskets scatter behind him. 0:08–0:11 — STAIRCASE The barrel reaches a long steep stone staircase. BAM-BAM-BAM-BAM! It violently bounces down the steps without slowing. Every impact throws Pirate differently inside: head pops out → disappears → boots appear → one arm appears → whole upper body briefly shoots upward. 0:11–0:13 — BIG JUMP The staircase ends at the dock. The barrel launches completely off the edge. Huge wide shot reveals open water and the SAME pirate ship moving directly underneath. Pirate slowly sticks his head out, sees the ship below and gives a huge relieved smile. 0:13–0:15 — PAYOFF CRASH! Barrel falls through the ship’s canvas canopy. Quick comedy reveal: Pirate rises dizzy from a huge pile of fish with one fish stuck horizontally in his mouth. The empty barrel continues rolling away across the deck. CUT. MOTION LOCK: Barrel continuously evolves: tip → accelerate → ramp jump → hard landing → zigzag → wobble → staircase bounce → huge jump → crash. Never repeat one rolling motion for long. CHARACTER MOTION LOCK: EVERY major barrel movement MUST cause a new physical-comedy reaction from Pirate. Pirate never remains passive inside the moving barrel. CAMERA: low barrel-level tracking, frontal backward tracking, fast side tracking, overhead market view, close-up during impacts, staircase chase camera, huge harbor wide, airborne side profile, final static comedy reveal. SFX: rapid footsteps, guards shouting in distance, wooden barrel rumbling, market reactions, wood impacts, scattering fruit, rapid staircase impacts, rushing wind, seagulls, harbor ambience, canvas ripping, fish flopping. NO MUSIC.